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No Update since ....
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xantier
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Post: #51
RE: No Update since ....
(07-19-2012 08:26 AM)darksun84 Wrote:  I think sphere it's pretty stable, what are the current major bugs that are present ?

i also agree that sphere need some "polishing" Big Grin


I forgot this :

I am performance-phobiac, when i read there are performances issues i get super scared and start to redesign my scripts and lose a lot of time.

So the question is : What are the standards of performance from which you compare runuo and sphere Shock ?
I mean : How we can be sure that a possibile performance issue it's not just an our script's fault Shock

well i have tried so many possibilities. it's obvious that you haven't seen a 500 player sphere shard.
07-19-2012 08:53 AM
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Valios
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Post: #52
RE: No Update since ....
Somehow this conversation reminds me of CloudBR before he left.
I used to have installed a copy for mostly all the emulators and derivated works on my pc. I have tried them all, maybe not in a deeper way but enough to say what I like from them and what not. We cannot argue about power and programming language differences, that is very relative at this point. On the other hand the idea about being open source is clear enough, we have been involved into the same discussion over the years. So everyone here already knows the pros and cons about it. Your opinions will always be welcomed here xantier don't get me wrong, but we are just tired of the same crap since we cannot do anything about it.
07-19-2012 08:55 AM
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admin phoenix
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Post: #53
RE: No Update since ....
hm, I only want to know when the next bugfixes/updates will come Smile
07-19-2012 03:50 PM
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Khaos
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Post: #54
RE: No Update since ....
Stability dropping on 150 players? Explain. Remember most dev's don't run a server. Smile

UsePacketPriority and ASyncNetworking should be fine and working if I remember right. Sugarcube I believe fixed all those issues.

Remember, just because you report the bug, if we cannot replicate the bug we can't fix it. I notice people say the bug's generally happen on larger servers. We simply don't have any way to have 50 - 150 people active on a base script server for testing these issues. If we cannot replicate the bug with ourselves.. and don't see anything obvious in the code.. then how can you expect us to fix things?

Anarch Cassius moved networking info up in the .ini. Seemed everything worked better. Is this logical? Hell no. Ini placement should have had nothing to do with the performance. SugarCube and I are stumped on why it makes the difference! We don't even see anything that would overwrite any of the info.

You all have to remember, we develop the thing, but we are not the original creators. We are constantly finding new things or having issues finding something specific. As shiryux said. Nothing is a 1 line fix. Sometimes it is a couple lines, but never just 1.

We try our hardest.

As for adding other SQL server support. Why? The one in there works fine. I see a lot of demands on us a lot. Which we try to meet. You all seem to forget that none of us are paid for this work. Most of us aren't 20 - 24 age bracket. We have families, college, work, etc in our lives as well. Hence my abscences.

I cannot speak for the old dev's with hiring a long time ago. I don't know why more people didn't get hired on as dev's. We obviously needed it. Me and ShiryuX added and fixed some major things. Made some decent changes. We are sorry life caught up with us. Yet, we are still here. Even if it is to answer questions.

As I said. I can get the contracts ready and hire, but I won't hire someone who has only been active with sphere for a year. I don't care if you have built large development games before. I personally cannot trust you. If ShiryuX thinks we should give you a shot. We might be able to come to an agreement. Remember, it only takes one angry dev to ruin the entire server Big Grin. Well, until we catch it and fix the issue or roll server version back Big Grin
07-20-2012 01:58 AM
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zolter
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Post: #55
RE: No Update since ....
If you can not - then you need to give power in the hands of developers who have a server online> 150. That could help in testing and in the correction of data errors. I'm on my server every patient feels very small error even SVN build! The sense of the scope of the developers who do not even test their fixes? If the server still exist which is 100 + people - it means developers need to keep the scope of their close relationship, and any forces to engage them to work togeth. I do not want to be a guinea pig and lose members because of it! However Nemenov I would have more desire to test and verify the SVN build if I had the opportunity to help with its development. I want to know what is being done and that is corrected before you update the Sphere.

What is SQL server support? Because the area is not very stable working with mysql! With 150-200 people online I am forced to limit the use of a database that would not have crashed the server! In the area there is clearly an error when working with databases, an elementary task:

1) When @ login to save all the data character in the database (the value of skills, stats, money, etc.)
2) When @ logout to save all the data as in paragraph 1
3) Every 5-10 minutes to carry out similar actions

With such a simple task at first glance, the scope is dying a 1-2 days is online > 150-200

Why should I use Mysql when many simple tasks useful to me SQLite. ? Why can not I use multiple connections? Why not introduce a ActiveRecord or at least approximate the functional?? I'm not talking about quite a number of bugs that could lead to a drop server. During his two years of work - I know a huge number of such situations! See for yourself BugTracker and you will see everything.

ShiryuX again, silence and did not write, and what that decision should be taken. There are many people who are willing to help, wrap contracts already and let's get to work! Personally, I am interested in adding to the scope of new functionality, modern technology! I do not mind just working on fixing existing bugs, but only to get hung up on this just is not worth it!

Let them participate in the development of people who have a server with more online (even though 50+). This is because the people who are now alive ulima who is constantly doing something and enter a new one. A person who has access to the source code should be interested in the development of SphereSrv!

khaos thank you that you are doing, but the look on the current situation of the! Support should be engaged in people with experience in C, and a great desire to make the project even better! Elementary to develop modules on top of the sphere with the open-source and extended API!
(This post was last modified: 07-20-2012 03:25 AM by zolter.)
07-20-2012 03:03 AM
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Wap
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Post: #56
RE: No Update since ....
About the last builds and ini options...
1) Default Nightly Sphere with default ini now is complitely unstable. It has crashes on local with 1-3 testers.
It is fixable by disabling networkthreads and asyncnetwork.
2) More than a year I'm used 2011 build, because of problems in new builds, butnow I'm testing a last Nightly build.
The 1st, that I'm find is that setting networkthreads/networkpriority to 0 doesn't disable its at all. To disable its at all you must comment this lines at ini, LOL. Smile This fixes stange visual bugs at the specific situations and client crashes.
It may be a reason, why moving this options more above in ini, may help, may be this options not working if they have readen before something. But I didn't tested this.
3) Now I don't have stability problems about a 1.5 weak with peak online 20-30. It is with commented networkthreads/networkpriority and disabled asyncnetwork/usepacketpriority.
Also, there is something strange with packets reading in new builds, but now I'm not assure, that it is real problem.
07-20-2012 04:55 AM
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Khaos
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Post: #57
RE: No Update since ....
@WAP
Move networking area below the intial stuff in the top of INI. Basically near whereever you put AGREE=1. That according to Anarch Cassius fixes those issues. There should be no reason it worked not long ago and be broken now since none of us are playing with the networking. That is SugarCube's area of expertise. He always has done the networking.

What packet issues? There are new walk packets we won't implement. Cube said something was buggy with them in general or something. He also didn't implement the new animation packets or something. He said they weren't needed at the moment I believe.

@Zolter
What does development power have to do with player counts? That is about the most retarded shit I have ever heard in my life. Major game development companies have a good bit of their programmers having no contact with testing players or the servers. With a SPHERE run server we could do more testing for such bugs. What any of this has to do with power is beyond me. As for a guinea pig? What the heck are you talking about? If your players knew your server was in Beta or was used for Sphere testing, why would you lose players? Nothing you are saying in that first paragraph makes any sense for development or who works in development.

Second. You have SQL support. If you don't like using it, I suggest you create an internal VAR database in sphere. I don't think you read that most of us actually have a life and don't live in front of our PC's even if our job is PC work. I personally don't have time to recode the external support for different sql servers or apache atm. If ShiryuX does or Cube was around and felt it was rellevent to, then that is another story.

Me and ShiryuX both can use C. You keep throwing it out there like it some god given right to allow someone to work in the hardcode. I'd take someone who knew nothing but Python. If they can prove they can program something, I'd hire them. As it is I am not hiring a bunch of people A. We do not know. B. Who have no proof of programming background (At least if you've been here and posted scripts at some point I can see where your mindset is programming functionally) C. People who are pushing for open-source.

Now. I am one of the few Dev's still left around. I will do the hiring as soon as I am able. I have trigonometry work to wrap up today for classes and an essay to right. Then I am formally celebrating my birthday this weekend. If this does not appease anyone, sorry. It is how it is. There is not a single company that hire's mass people to deal with sensitive code in one day Smile. We have to weigh the options. I have my top 3 picked though so far. I am still conversing with a few people to get a feel for their knowledge and coding processes and what they can contribute. I plan on sending a list of candidates to Cube too. I do technically have a way to reach him. If he doesn't reply I guess we can assume he is inactive.

Me personally, I can manage to add stuff here and there as many dev's do when their lives get busy. We have probably 12 - 16 dev's. 2 Active. The rest are inactive. Doesn't mean they lose development rights. Any contribution from them is a plus. Smile
07-20-2012 05:29 AM
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Wap
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Post: #58
RE: No Update since ....
(07-20-2012 05:29 AM)khaos Wrote:  @WAP
Move networking area below the intial stuff in the top of INI. Basically near whereever you put AGREE=1. That according to Anarch Cassius fixes those issues. There should be no reason it worked not long ago and be broken now since none of us are playing with the networking. That is SugarCube's area of expertise. He always has done the networking.
I suggest you to fix the default ini, because this issues can be the big problem for newbies in Sphere and for people who would like to migrate from old Sphere versions to the new one.

(07-20-2012 05:29 AM)khaos Wrote:  What packet issues? There are new walk packets we won't implement. Cube said something was buggy with them in general or something. He also didn't implement the new animation packets or something. He said they weren't needed at the moment I believe.
Very often:
DEBUG: df:Game packet (x) does not match the expected length, waiting for more data...
sometimes:
WARNING: df:Unknown game packet (x) received.
The last may be related with packet splitting, while a part of packets have read by Sphere as whole packets...
Also it seems, that ralely client can be stopped(it is not crash, but you can't move or do something, resend don't fix this, you have to re-login).

We don't use the new clients, only 2.0.3 and 6.0.14.3.
(This post was last modified: 07-20-2012 05:55 AM by Wap.)
07-20-2012 05:51 AM
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zolter
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Post: #59
RE: No Update since ....
Why do I have anything to prove? I have a stable server (2 years) on their own scripts. On my server a constant 100-170 people online! Number of regular players are even higher! I have a unique map of the world, items, skills, and still very much all! I am a developer on the PHP and it is my constant work (more than 6 years experience).

Do you really think that I should spread the scripts in the forum? I posted on the old forum, there is no desire that my work would have been removed again.

We are adults. I also have a job, I have a server that I'm doing, and personal life. I'm not rich and give scope for the work I do I can not, but I'm working at a computer in his spare time willing to help in the development sphere.

I'm not saying necessarily take me to the team, just let us together change the current situation. If there are people who are willing to help - they need to use it! Use their knowledge and experience! In the first place you should be interested in such people as I already have a server (with a good line) and sufficient knowledge of programming!

If you're so afraid - to create a restriction partial access to the source. Let everyone have access only to the part with which to work. We must find a way how to help developing areas all together, not giving full access to source code. It is worth spelling review API over the basic functions. I do not know.

Let's just find a way to get the emulator with which we work out of the pit.

If you do not like my suggestion - tell me your opinion. What do you suggest I do? Now the development is progressing very slowly.

When it is a normal system logging Sphere? In 90% of the new SVN Sphere crash without any error in the log files.



Sorry, but Your approach - stupid.

If MySQL does not work (not working steadily with frequent connections) - use the VAR database. This is not an option! Why should I use primitive way, instead of the normal database? Just because there is no development that would fix the bug and test it?That's why I say that you need people who are interested in functions that would work, rather than look for ways to replace them. The world does not stand still, you can not stop at MySQL. And this is just one of thousands of examples! Just an example of what you would understand me!

We need to correct mistakes, evolve and do not stand still. And you're just looking for ways how not to correct mistakes, and that can be used in substitutions. Do you have your own server? You're constantly developing them it? Are you interested in what people would play in the Ultima and do anything to grow your server?
(This post was last modified: 07-20-2012 06:10 AM by zolter.)
07-20-2012 05:55 AM
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admin phoenix
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Post: #60
RE: No Update since ....
can we stop this talk?
I got an answer for my first answer but shiryux must also answer for my second question Smile
can he include the new features for spell in the nightly build Smile
thanks for all and stop this shit about the best server emu.
we are here because we think sphere is the best on.
the run uo user are there because they think runuo is the best one.
every one has an opinion. that´s very nice but don´t abuse my posting for this one Smile
07-20-2012 06:09 AM
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