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No Update since ....
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zolter
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Post: #41
RE: No Update since ....
Let's do something, sphere must evolve. 2-3 new people will be enough for the first time.
I have my shard and I'm ready to spend most of their time to develop.
UOX3/RunUO and a passive approach may simply destroy the sphere
(This post was last modified: 07-19-2012 02:12 AM by zolter.)
07-19-2012 02:11 AM
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xantier
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Post: #42
RE: No Update since ....
(07-19-2012 02:11 AM)zolter Wrote:  Let's do something, sphere must evolve. 2-3 new people will be enough for the first time.
I have my shard and I'm ready to spend most of their time to develop.
UOX3/RunUO and a passive approach may simply destroy the sphere

i completely hate runuo but the truth is that runuo is the best emulator of all. because c++ ones have billions of crashes and bugs. c++ requires a large team. I remember the TEOT danger which sphere had suffered much. that cheat caused so many shards to be closed and it took really long for sphere team to fix. but it was too late. sphere always wasted my time waiting for certain bugs to be fixed. i remember myself posted too many bugs and tweaks but only a few were fixed. so i stopped torturing myself and i am no longer using sphere. if you want to improve something except runuo, look at other emu projects. sphereserver will NEVER be open source, don't get me wrong i am not blaming current or past developers. it is fault of the guy that keeps sphere as a top secret project.

unless there is a large team works on sphere, it is really useless to wait something to be fixed.
07-19-2012 03:20 AM
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zolter
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Post: #43
RE: No Update since ....
I just have so much power invested in his project on the sphere, I think it makes no sense to switch to another emulator. In the initial design - maybe, but now no longer possible. So by all means try to somehow help you in correcting the bugs and the development of this emulator.

You all are right, proprietary code is very slow to develop.
(This post was last modified: 07-19-2012 03:48 AM by zolter.)
07-19-2012 03:47 AM
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Khaos
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Post: #44
RE: No Update since ....
Xantier don't spread rumors now Smile. RunUO is far from better. IMHO. I think there is a shit ton less functionality with RunUO in comparison to sphere. I can go on with the pro's and con's of both emulater like I have in the past. I am just tired of writing the same lists which never change Wink and you are always the one posting about RunUO. I would kindly ask you stop. I don't advertise Sphere there or look for programmers there Big Grin Though I am close with Kons who would work on Sphere if I asked him too most likely.

Most bugs can be fixed with scripts at the moment. We all know that. TEOT issues? There was scripts to stop it back in the day. You didn't need the sphere fix, though one did come about.

Yes Sphere is slow to develop but there is not a shit ton more to add at the moment. At least not a lot that would be useful to a majority in comparison to one admin here and there. Bugs do need fixing. Somethings need modifying. Still; all in all; the current nightly build is super functional and can do amazing things.

My biggest question to you Xantier. If you gave up on Sphere a long time ago, why do you stick around? Not trying to sound mean. Friends? Just helping? I don't like to run a member off, but everytime development gets slow you start talking a lot of smack sir.
07-19-2012 04:01 AM
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xantier
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Post: #45
RE: No Update since ....
(07-19-2012 04:01 AM)khaos Wrote:  Xantier don't spread rumors now Smile. RunUO is far from better. IMHO. I think there is a shit ton less functionality with RunUO in comparison to sphere. I can go on with the pro's and con's of both emulater like I have in the past. I am just tired of writing the same lists which never change Wink and you are always the one posting about RunUO. I would kindly ask you stop. I don't advertise Sphere there or look for programmers there Big Grin Though I am close with Kons who would work on Sphere if I asked him too most likely.

Most bugs can be fixed with scripts at the moment. We all know that. TEOT issues? There was scripts to stop it back in the day. You didn't need the sphere fix, though one did come about.

Yes Sphere is slow to develop but there is not a shit ton more to add at the moment. At least not a lot that would be useful to a majority in comparison to one admin here and there. Bugs do need fixing. Somethings need modifying. Still; all in all; the current nightly build is super functional and can do amazing things.

My biggest question to you Xantier. If you gave up on Sphere a long time ago, why do you stick around? Not trying to sound mean. Friends? Just helping? I don't like to run a member off, but everytime development gets slow you start talking a lot of smack sir.

Why am I sticking here ? I actually came across this thread, completely random thing. I don't know if you heard about "criticism". I really spent so many years on sphere, so i have the right for criticism.

At first, I am NOT advertising anything, I call it comparing. Noone earns anything from emulators, so I don't need advertising.

And, I completely hate runuo and will never use it, as i have told on my last post.

Runuo, at the beginning, was really poor emulator comparing to others. It was really shit. But it has been developed with a great community over years.

About functionality, runuo is more customizable and stable. Yep, runuo is more stable. And actually completely customizable, with no performance loss.

TEOT issues were fixed using custom buy menus, is that the fix ? Why should i use custom menus instead of the originals ? Server admins were forced to do this, and players had to see these custom shitty menus to block TEOT hack. Cheats shouldn't be fixed by emulator users.

Scripts can fix things, then why default script pack doesn't have these fixes ? And making fixes on sphere scripting is really slow. Runuo scripts are compiled on start up, that makes performance have almost no difference between internal codes and scripts. But sphere is different, something should be done internally.

You can ask every questions stuck in your head about me. I will gladly answer.
07-19-2012 05:01 AM
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Khaos
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Post: #46
RE: No Update since ....
I don't see how RunUO is more stable? When was even the last update?

Sphere is stable. If you know how to use it. It has its own language, which for most people, trips them up. I have seen a lot of people make some excellent scripts over the years; hear they have bugs; and I can go through and clean up the entire script in minutes. Trimming redundant code and using more precise code and mathematics to handle most of the issues in the script.

What is unstable with sphere is using the old scripts from like 10 years ago. Yes, that is about stupid. I agree shit could be handled better. I also agree some of te bug fixes should be in the script packs. Last year I was told not to add any bug fixes. I was told to do that through SCP. Now I have way more lienency.

I really don't see RunUO being so customizable. Sorry. I have RunUO sitting in front of me and I know it would take way more coding to do shit on there that I can do with sphere with less code. That is my opinion though. I mean technically if you can code a bunch up and have the open source; sure you can design a server to do everything you want... even add in everything I know is internal in sphere that isn't even in RunUO. Do I want to reinvent the wheel with another emulater? Hell no. Too much time and effort to add everything and recompile; just to have to script again.

Who cares about using a custom menu? I generally prefer everything to be custom and remove hardcode defaults if something is so old and deprecated. I mean those menu's and internal system are just legacy code at this point. It is outdated but people still use it. Anarch Cassius has completely custom buy/sell menu's, etc. It looks great and functions perfectly! Though I personally would add tweaks to his Smile. Just saying.

PS
Wising cracking about "criticism" just shows a lack of maturity. I simply asked you some simple questions since you constantly throw this "criticism" out there. You cannot view every post as a personal attack.
07-19-2012 06:23 AM
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zolter
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Post: #47
RE: No Update since ....
There are things that you're wrong! Scope of many points are not sufficiently stable. I use only modern scripts, I have a lot of experience in the scripting. Very often, SVN build works with a large number of errors mistakes very often SVN build does not work. Let us recall the error with UsePacketPriority / UseAsyncNetwork corrected by more than six months!

In SVN build so many shoals and it is not sufficiently stable. Let's make a common effort competitive product!

Sphere is not a flexible tool! I want to use PGSql, SQLite, more freedom when working with web (apache+php). The list could continue until tomorrow what the sphere can not be.


Please stop arguing that it is better RunUO or Sphere. In the end, you will spoil his topic will be closed! Let's wait for the decision ShiryuX
(This post was last modified: 07-19-2012 06:43 AM by zolter.)
07-19-2012 06:41 AM
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xantier
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Post: #48
RE: No Update since ....
(07-19-2012 06:23 AM)khaos Wrote:  I don't see how RunUO is more stable? When was even the last update?

Sphere is stable. If you know how to use it. It has its own language, which for most people, trips them up. I have seen a lot of people make some excellent scripts over the years; hear they have bugs; and I can go through and clean up the entire script in minutes. Trimming redundant code and using more precise code and mathematics to handle most of the issues in the script.

What is unstable with sphere is using the old scripts from like 10 years ago. Yes, that is about stupid. I agree shit could be handled better. I also agree some of te bug fixes should be in the script packs. Last year I was told not to add any bug fixes. I was told to do that through SCP. Now I have way more lienency.

I really don't see RunUO being so customizable. Sorry. I have RunUO sitting in front of me and I know it would take way more coding to do shit on there that I can do with sphere with less code. That is my opinion though. I mean technically if you can code a bunch up and have the open source; sure you can design a server to do everything you want... even add in everything I know is internal in sphere that isn't even in RunUO. Do I want to reinvent the wheel with another emulater? Hell no. Too much time and effort to add everything and recompile; just to have to script again.

Who cares about using a custom menu? I generally prefer everything to be custom and remove hardcode defaults if something is so old and deprecated. I mean those menu's and internal system are just legacy code at this point. It is outdated but people still use it. Anarch Cassius has completely custom buy/sell menu's, etc. It looks great and functions perfectly! Though I personally would add tweaks to his Smile. Just saying.

PS
Wising cracking about "criticism" just shows a lack of maturity. I simply asked you some simple questions since you constantly throw this "criticism" out there. You cannot view every post as a personal attack.

Runuo is customizable because it uses advantages of c#, you can override every function. Even i hate c# and runuo, i must accept this truth. You can do sphere with less code but it is not about less or more code, it is completely about performance. So complation of scripts is not a deal since you can provide a great real-time gaming without any problems.

About stabilization, i have built everything on default pack with newest supported 56b commands. It is completely stable 7/24 when there is a little player. But strangely when player count increases (like more than 150), it -maybe a possible memory leak ?- isn't stable anymore.


About that custom menu thing, you are making an emulator, not a server. So about custom menus and hardcoded ones, even it is too old, it must allow the user to emulate it. There is no problem if you support the feature that you can override all hardcoded things, without a performance loss.

You know what, i actually wrote some hook DLLs to change things and fix a bug about sphereserver. And I was successful, but i am tired of doing it for every svn build. I had to do that because I told the bad logic about memory_iagressor thing many times but noone cared. It was fixed but the fix was reverted on other build. I found the hook point from my old sources of sphere and hooked it.

By the way i am not flaming about devs, it is not personally. I am just flaming about current state of sphereserver. And I am sharing my experiences and opinion about it.
(This post was last modified: 07-19-2012 06:56 AM by xantier.)
07-19-2012 06:53 AM
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Anarch Cassius
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Post: #49
RE: No Update since ....
The currency system is not finished. It was one of several complex systems on hold while I was tracking down the multithreading bug as I couldn't rule it out as the cause yet. Now I can keep working and polish it off. Smile

There's a lot of good scripts for Sphere and a lot of easy shortcuts if you know how to code to work with the default systems instead of against them. However there are some particular bugs that need addressing. I try to monitor anything I think looks serious. A few turned out to be code fixable but others like the gargoyle anims would be impractical even if possible. Things are good and stable but there are still a few issues here and there and they can be very frustrating.
07-19-2012 07:02 AM
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darksun84
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Post: #50
RE: No Update since ....
I think sphere it's pretty stable, what are the current major bugs that are present ?

i also agree that sphere need some "polishing" Big Grin


I forgot this :

I am performance-phobiac, when i read there are performances issues i get super scared and start to redesign my scripts and lose a lot of time.

So the question is : What are the standards of performance from which you compare runuo and sphere Shock ?
I mean : How we can be sure that a possibile performance issue it's not just an our script's fault Shock
(This post was last modified: 07-19-2012 08:34 AM by darksun84.)
07-19-2012 08:26 AM
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