Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Features Request
Author Message
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 246
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #21
RE: New Features Request
(09-14-2012 11:02 PM)darksun84 Wrote:  I think it's very easy to add this :

When COMBAT_USE_RESISTANCE is enabled, even Physical damage Reduction is calculated as the other elemental damage reduction Big Grin

That's a wonderful idea darksun84 Shock
10-29-2012 01:35 AM
Find all posts by this user Like Post Quote this message in a reply
Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #22
RE: New Features Request
an override tag like TAG.OVERRIDE.EQUIPNOSOUND to mute the sound an item makes while equipped
10-31-2012 11:58 PM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #23
RE: New Features Request
What sounds are you talking about? like if I have a sword equipped, you dont want to hear the sound of it missing or hitting an opponent? If so, that already exists as TAG.OVERRIDE.SOUND_HIT and TAG.OVERRIDE.SOUND_MISS
11-01-2012 01:59 AM
Find all posts by this user Like Post Quote this message in a reply
Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #24
RE: New Features Request
No, when you equip something on your character (everything) you hear the same sound as you put something in to your backpack.
You can hear that sound if you equip something invisible too... so i can't equip something secret to my char without notice it.
11-01-2012 02:29 AM
Find all posts by this user Like Post Quote this message in a reply
ShiryuX
Journeyman
*

Posts: 249
Likes Given: 1
Likes Received: 19 in 14 posts
Joined: Mar 2010
Reputation: 4



Post: #25
RE: New Features Request
Indeed, if the layer is visible, it will play sound 0x057.
11-01-2012 02:40 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #26
RE: New Features Request
(11-01-2012 02:40 AM)ShiryuX Wrote:  Indeed, if the layer is visible, it will play sound 0x057.

I need to use a visible layer like talisman or somerthing like that bcuz i need to play the animation of the object.

Second thing: is possible to change the way to manage the spell or magic damage dealt? I think we need a better way like a new ARGN somewhere, it's not possible to use a combo of TAG and triggers to do that Blush
(This post was last modified: 11-01-2012 09:24 PM by Rizz.)
11-01-2012 09:23 PM
Find all posts by this user Like Post Quote this message in a reply
Anarch Cassius
Master
**

Posts: 273
Likes Given: 19
Likes Received: 10 in 9 posts
Joined: Mar 2012
Reputation: 2



Post: #27
RE: New Features Request
TAG.OVERRIDE.DROPSOUND should work if it's the same as the drop sound. Set it to 0 and it should play nothing.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
11-02-2012 12:26 PM
Find all posts by this user Like Post Quote this message in a reply
Barnabus
Journeyman
*

Posts: 124
Likes Given: 0
Likes Received: 3 in 2 posts
Joined: Apr 2012
Reputation: 1



Post: #28
RE: New Features Request
Gutted I missed this post.
Ill just get this in for the next though.

My Biggest Wish -
Fix Vendors so we can move the items into the stock containers
via code instead of having to use the client to drag and drop.
11-03-2012 04:26 AM
Find all posts by this user Like Post Quote this message in a reply
Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #29
RE: New Features Request
(11-02-2012 12:26 PM)Anarch Cassius Wrote:  TAG.OVERRIDE.DROPSOUND should work if it's the same as the drop sound. Set it to 0 and it should play nothing.

Work only when unequipped.
11-03-2012 04:29 AM
Find all posts by this user Like Post Quote this message in a reply
Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #30
RE: New Features Request
BUYVALUE, SELLVALUE for the items like was on sphere51a.

Value and VENDORMARKUP on sphere 56b are not the same, you could get not the same results.
12-07-2012 06:26 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)