The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MT_Ghost for players
Author Message
Nachtmusique
Journeyman
*

Posts: 89
Likes Given: 0
Likes Received: 6 in 6 posts
Joined: Mar 2012
Reputation: 0



Post: #1
MT_Ghost for players
I think I already know the answer to this question, but here it goes anyway. Is there a way to give players the ability to walk through doors without changing their body to either a ghost or a GM man? Something similar to the MT_ghost that you can give NPC's?

Secondly, what is it about the ghost and GM animations that give them this ability? Could it be added to other animations? (Slime for example)
06-21-2012 11:22 AM
Find all posts by this user Like Post Quote this message in a reply
Anarch Cassius
Master
**

Posts: 273
Likes Given: 19
Likes Received: 10 in 9 posts
Joined: Mar 2012
Reputation: 2



Post: #2
RE: MT_Ghost for players
It's complex.

The client will not let a player walk over water or through obstacles. No matter what Sphere says. There is a loophole here in that "player" means priv level 1. You can make a dummy priv level 2 with no extra powers and assign it to players. They would then be able to use the sea horse mount.

Now I'm not sure of how this works for ghosting. But I imagine that step would be needed if it's possible at all. You'd need to give them a body that Sphere has MT_Ghost flagged on as well. If those two steps don't do it I have no idea what to try next.
06-22-2012 08:09 AM
Find all posts by this user Like Post Quote this message in a reply
Shaklaban
Master
**

Posts: 378
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Mar 2012
Reputation: 8

DOT

Post: #3
RE: MT_Ghost for players
Well you can try to override doors as passable in muls, then you can prevent players from stepping on it with @step trigger.
06-22-2012 08:53 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Nachtmusique
Journeyman
*

Posts: 89
Likes Given: 0
Likes Received: 6 in 6 posts
Joined: Mar 2012
Reputation: 0



Post: #4
RE: MT_Ghost for players
The priv lvl 2 idea is an interesting one for sure, i may be able to use it.

The reason behind the question started from the idea of a liquify spell that would turn a player into a puddle allowing him to access certain areas (such as leaking under a door or through cracks in a wall) I think what I will try is this:

Delete the GM Man animation. Hopefully, all the client side properties will still be the same even though the graphic would be invisible/nonexistent. Then I could create an equipment animation for each "body" I wish to give this ability to. I could do the same thing for a gaseous form, or incorporeal form, etc...Using the sea horse mount would make it even better allowing them to go over water too. Can the sea horse walk on land too or just water?
06-22-2012 12:06 PM
Find all posts by this user Like Post Quote this message in a reply
Edel[EdC]
Apprentice
*

Posts: 11
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Apr 2012
Reputation: 0



Post: #5
RE: MT_Ghost for players
(06-22-2012 12:06 PM)Nachtmusique Wrote:  The reason behind the question started from the idea of a liquify spell that would turn a player into a puddle allowing him to access certain areas (such as leaking under a door or through cracks in a wall)

Great idea !

If I'm not mistaken, giving a priv2 status to a player will allow him to see priv1 players when they are invisible. At least, if this hasn't change since Sphere 55i, I haven't tested it.
06-22-2012 05:59 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)