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Improved Stables
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Mordaunt
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Post: #1
Improved Stables
With the pets stored on a list on the player there are no more lost pets due to a stable master being killed or removed.

If the account stable setting is turned on ALL characters on the account can access the stable to place and retrieve pets.

Improved Stables

Also has a simple gump so you do not have to get all the animals at once, just the one you want.

[Image: 25ibxqt.jpg]

Just to mention that first animal looks funny because I am stood behind it's icon

[Image: 2nis46r.jpg]
(This post was last modified: 10-17-2013 08:19 AM by Mordaunt.)
10-17-2013 07:37 AM
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Awaken
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Post: #2
RE: Improved Stables
Big Grin Amazing
(This post was last modified: 10-17-2013 07:46 AM by Awaken.)
10-17-2013 07:46 AM
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Mordaunt
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Post: #3
RE: Improved Stables
Well... you're to blame for the script anyway, putting ideas in my head. lol

[Image: 2nis46r.jpg]
10-17-2013 08:35 AM
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XuN
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Post: #4
RE: Improved Stables
Pet bonding.

Record stable time to know how much time have been stabled.

Feeding them?

Taxes? (You would like this one for sure)
10-17-2013 06:17 PM
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Anarch Cassius
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Post: #5
RE: Improved Stables
You want EA bonding or just bonding? I've got a system but it's got little in common Smile

Could just combine the last 3 and have fees overtime for animal storage Smile

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-17-2013 06:36 PM
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XuN
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Post: #6
RE: Improved Stables
if (<uid> == <serv.list.<src>_stabled.<dlocal._for>) you are missing an > at the end
10-17-2013 07:09 PM
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Mordaunt
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Post: #7
RE: Improved Stables
Aha...

It's not that I like taxes, it's just that the last couple of modifications to my housing system have been "tax" related.

I did wonder about storage fees, had a look at the default system which doesn't charge any so I didn't put any in.
That's not to say I won't

As for bonding, I'm not even familiar with that, given I normally just ignore EA Tongue

Fixed the missing > also.

[Image: 2nis46r.jpg]
10-17-2013 08:36 PM
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Mordaunt
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Post: #8
RE: Improved Stables
Small update, removed the foritems loops that was being used to locate the figurine after shrinking, nothing critical the script works either way.

Thanks Xun Wink

[Image: 2nis46r.jpg]
10-18-2013 04:09 AM
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Mordaunt
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Post: #9
RE: Improved Stables
Fixed the issue with the incorrect icon color for stabled pets on the dialog which was broken (some how) when I removed the for loop that picks up the figurine (which isn't even related to the dialog)

[Image: 2nis46r.jpg]
10-18-2013 11:15 PM
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Mordaunt
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Post: #10
RE: Improved Stables
Little tweak to this script after discovering today that I was (once again) apparently out scripting sphere and using techniques that the devs haven't yet added (tsk tsk)
Oddly the script WAS working in it's previous form, but I thought it best to change it to avoid embarressing Ben & Xun Big Grin

[Image: 2nis46r.jpg]
10-27-2014 03:15 AM
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