Improved Stables - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Submissions (/Forum-Script-Submissions) +--- Thread: Improved Stables (/Thread-Improved-Stables) |
Improved Stables - Mordaunt - 10-17-2013 07:37 AM With the pets stored on a list on the player there are no more lost pets due to a stable master being killed or removed. If the account stable setting is turned on ALL characters on the account can access the stable to place and retrieve pets. Improved Stables Also has a simple gump so you do not have to get all the animals at once, just the one you want. Just to mention that first animal looks funny because I am stood behind it's icon RE: Improved Stables - Awaken - 10-17-2013 07:46 AM Amazing RE: Improved Stables - Mordaunt - 10-17-2013 08:35 AM Well... you're to blame for the script anyway, putting ideas in my head. lol RE: Improved Stables - XuN - 10-17-2013 06:17 PM Pet bonding. Record stable time to know how much time have been stabled. Feeding them? Taxes? (You would like this one for sure) RE: Improved Stables - Anarch Cassius - 10-17-2013 06:36 PM You want EA bonding or just bonding? I've got a system but it's got little in common Could just combine the last 3 and have fees overtime for animal storage RE: Improved Stables - XuN - 10-17-2013 07:09 PM if (<uid> == <serv.list.<src>_stabled.<dlocal._for>) you are missing an > at the end RE: Improved Stables - Mordaunt - 10-17-2013 08:36 PM Aha... It's not that I like taxes, it's just that the last couple of modifications to my housing system have been "tax" related. I did wonder about storage fees, had a look at the default system which doesn't charge any so I didn't put any in. That's not to say I won't As for bonding, I'm not even familiar with that, given I normally just ignore EA Fixed the missing > also. RE: Improved Stables - Mordaunt - 10-18-2013 04:09 AM Small update, removed the foritems loops that was being used to locate the figurine after shrinking, nothing critical the script works either way. Thanks Xun RE: Improved Stables - Mordaunt - 10-18-2013 11:15 PM Fixed the issue with the incorrect icon color for stabled pets on the dialog which was broken (some how) when I removed the for loop that picks up the figurine (which isn't even related to the dialog) RE: Improved Stables - Mordaunt - 10-27-2014 03:15 AM Little tweak to this script after discovering today that I was (once again) apparently out scripting sphere and using techniques that the devs haven't yet added (tsk tsk) Oddly the script WAS working in it's previous form, but I thought it best to change it to avoid embarressing Ben & Xun |