Anarch Cassius
Master
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RE: Ideal shard by SphereCommunity.
Additional combat damage is one way to good but I agree it shouldn't be what most synergies are about. Arms Lore for example IIRC reduces the cost of combat moves AND increases the stats of crafted arms and armor. This is particularly nice synergy since it encourages a warrior to make equipment rather then simply get a mule for the job.
Anatomy increases damage in combat AND increases the effect of healing, another nice skill that helps two different things and encourages them to be used together.
Another good example of buffing previously useless skills is the treasure maps for Cartography and lost items for Forensics.
In the way of new stuff this is what I have planned for my shard:
Item ID: Magic items do not typically come identified and this allows their properties to be discovered so they can be used. It's also going to get the Imbuing synergies.
Taste ID: Potions likewise just come in 8 colors when found as loot (not crafted or bought) and this lets you what type and strength you have. You can make an educated guess, a mana potion is always orange but not every orange potion is mana. Taste ID also works like Arms Lore in crafting; potions and food are produced at higher strength if your skill is high.
Cooking: Food items provide an immediate boost to hits, mana, and/or stam and short period of increased regeneration. They also provide food level which avoids starvation and increase baseline health regen. Because you can only eat until full food has its own limitations as a regeneration source like bandages and potions do.
Forensics: I'm going with the lost items I think awhile back we came up with forensic archaelogy. It's a hybrid of grave digging and a couple different EA event systems. You can get an archaeologist's brush, maybe a shovel too for some sites and go to areas where ruins spawn. You brush and/or dig hoping to avoid or thwart any monsters, traps or curses you disturb. If you get past that and make your Forensics check you get some ruin loot. Minor artifacts, imbuing reags, decorations, etc.
Begging: Better loot from NPCs, though nothing fancy. You can beg from players too and they'll randomly hand over some food or coin, in return they'll gain in Compassion and karma. Players can turn this off if they aren't interested in the virtue gain. There's a timer on switching giving on/off, this is all to prevent abuse where some spam begs and return stuff to farm virtue. Probably tie this in to some quests and such as well.
Camping: Better fires can be constructed the provide regen to those in the area who aren't in combat. Best for use with parties and in places where you can chop the wood on site rather than having to lug it around.
I think that's most of the ones that are currently without a good use. Any more?
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07-07-2012 06:02 AM |
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Soulless
Super Moderator
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Ye Olde Sphere
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RE: Ideal shard by SphereCommunity.
@Mordaunt, i like that diseases idea. right now it summons a zombie usually, skeleton some, skeleton knight once in a while, and a liche rarely. so its not too annoying, but it could get hairy if you go afk haha. I think i'll make old Jewelry the staple of the system. You can find skill jewelry in my shard, but it only does up to + 15, and you gotta be lucky to get that. i think i'll make grave digging add some ancient jewelry into the mix.
@darksun, i forget who made it but there is this random_rooms script i downloaded like a ways back. it just generates a quick room. infact i think it was called quick rooms, anyways, im going to do something like that, it will create your own little catacomb in the blackness of the already existing sosaria.
i don't like having new expansion maps running either, the initial world is big enough. and t2a expansion makes it even bigger.
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02-19-2013 03:46 AM |
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