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Housing
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darksun84
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Post: #201
RE: Housing
hi mordaunt how are u !!
11-03-2015 07:32 PM
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sagitariuz
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Post: #202
RE: Housing
Has someone ever used the conversion script? I am useing it for my own data to convert and just came across "ref3..tag0.coowner=" line. Maybe there are more. But since noone has ever reported it, it seems so like noone ever used it.
01-10-2016 01:48 AM
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Mordaunt
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Post: #203
RE: Housing
ref3..tag0.coowner=?

I have just searched the script and cannot find such a line.
Which version are you running and what line is that on?

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01-10-2016 05:26 AM
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sagitariuz
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Post: #204
RE: Housing
It's line 11 from your housing24.scp

// IF UPGRADING FROM A PREVIOUS VERSION THAT DOES NOT USE LISTS YOU MUST DOWNLOAD AND RUN THE CONVERSION SCRIPT FROM HERE: https://db.tt/9FdgoSeu

In general that whole script is bad code. imho.

You should just unlink it.
01-10-2016 11:39 AM
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Mordaunt
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Post: #205
RE: Housing
Ohhh... THAT script... yeah that doesnt even figure in anymore, it was a stopgap to help people switch over.
I probably should remove it

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01-11-2016 07:53 AM
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sagitariuz
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Post: #206
RE: Housing
Is it just me or is it possible to say "lock down" move to another house and lock something down there?

Would be better to store the sign's uid in a ctag when you call the function.

src.ctag.lockdown=<uid.<src.region.uid>.tag.sign>

and then

if (<uid.<argo.region.uid>.tag0.sign>==<src.ctag0.lockdown>)
(This post was last modified: 01-24-2016 03:35 AM by sagitariuz.)
01-24-2016 03:30 AM
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rastrero
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Post: #207
RE: Housing
did u try it ingame? or just looking at script?
01-29-2016 02:19 AM
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sagitariuz
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Post: #208
RE: Housing
(01-29-2016 02:19 AM)rastrero Wrote:  did u try it ingame? or just looking at script?

I script my own system and took some parts for inspiration. And there I came across it. There are also some other things that seem to be buggy or not intended.
01-29-2016 04:30 AM
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rastrero
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Post: #209
RE: Housing
oh, I think u should try.
01-30-2016 12:39 AM
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by__emrah
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Post: #210
RE: Housing
good script thanks
03-16-2016 11:48 AM
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