RanXerox 
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RE: Got a few issues and no idea how to resolve!
Quote:I have a few UID errors and guard error
20:55:ERROR:Bad Spawn point uid=04001e107, id=0
20:55:ERROR:Bad Spawn point uid=04002313a, id=0
20:55:ERROR:Bad Spawn point uid=04001d68f, id=0
20:55:ERROR:Bad Spawn point uid=04002237a, id=0
20:56:WARNING:Guard 020015 'Ronald' has no guard post (1811,2810)!
20:57:ERROR:Bad Spawn point uid=04001e9a6, id=0
Went to UID and most of them are in black a black area (under ground). So either i can remove them etc but not sure if there here for another map Confused,
Bad spawn points are usually the result of the MORE1 value of the spawngem not being valid... There is an in-game command that GM's can use to find them:
.badspawn
Quote:Next, As an example I can see Armor Steeds, But Kirins are just a horse with a colour, But in the Enhanced client they show up perfect, Also in my bag they show up fine. What am i missing?
Besides enabling the "feature" flags that Darksun mentioned, and using a client (or launcher) that reports its version properly, your character also needs to have a RESDISP setting that is high enough in order to see the new animations... New accounts are assigned a RESDISP based on the AutoResDisp setting in the sphere.ini file, but existing accounts are unaffected by changing that setting in sphere.ini so in those cases they have to be fixed in-game by a GM typing:
.set account.resdisp 7
Quote:Also check screeny below. Checking some of the UID and guard issues i keep coming across NPC that are not there Sad
It looks like those creatures are under the ground (or high in the air). This could be because the UO client installed on the sphereserver is not a high enough version compared to the client you are logging in with. It could also be a side effect of not using USEMAPDIFFS=1 in the sphere.ini file. Or the sphereserver is unable to read all the files it needs to (as defined by the Mulfiles setting in Sphere.ini). Once fixed, the simplest solution may be to trigger the spawngems and respawn the entire facet. Here is a command a GM can use in-game to respawn the map they are standing on:
Code:
[FUNCTION respawnmap]
//
//Usage: .respawnmap [Radius]
//
// If Radius is not specified, it defaults to the entire map you are standing on
//
LOCAL.MapNo=<SRC.MAP>
LOCAL.Radius=8000
IF (<ARGV>)
LOCAL.Radius=<ARGV[0]>
ENDIF
SERV.LOG Respawning MAP <dLOCAL.MapNo>... Radius of <dLOCAL.Radius>
FORCHARS <LOCAL.Radius>
REF1=<MEMORYFINDTYPE.memory_ispawned>
IF (<REF1>)
SRC.SYSMESSAGE @032 Respawning <REF1.CONT.NAME>
REMOVE
REF1.TIMER=<EVAL {<REF1.MOREX> <REF1.MOREY>}*60>
ENDIF
ENDFOR
(This post was last modified: 07-22-2013 05:27 AM by RanXerox.)
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07-22-2013 05:18 AM |
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