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Gate problem
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xtronchox
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Post: #11
RE: Gate problem
(05-22-2020 05:35 AM)pointhz Wrote:  You probably have 2 itemdef with the same baseid with different properties.

I discovered the problem ... on top of the portals it had an animation type i_fx_heal_effect, because if that animation was on top of the portal it wouldn't let the trigger step on the portal jump. it was solved removing the animations from the portals

thanks
05-24-2020 03:29 AM
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pointhz
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Post: #12
RE: Gate problem
(05-24-2020 03:29 AM)xtronchox Wrote:  
(05-22-2020 05:35 AM)pointhz Wrote:  You probably have 2 itemdef with the same baseid with different properties.

I discovered the problem ... on top of the portals it had an animation type i_fx_heal_effect, because if that animation was on top of the portal it wouldn't let the trigger step on the portal jump. it was solved removing the animations from the portals

thanks

Then you can add the same behaviou on=@step to the animations, so regardless of what they step in they will be teleported regardless
05-26-2020 05:24 AM
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