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Fix 51a Poison?
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x77x
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Post: #1
Fix 51a Poison?
anyone remember ways to "fix" poison in 51a...

its hardcoded so you cant do shit, but there was somethings you could do...

by default it didnt even work!
heres the non working default flags...
Code:
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG

BUT you could change it to the below, and get it work...
Code:
FLAGS=SPELLFLAG_DIR_ANIM | SPELLFLAG_TARG_CHAR | SPELLFLAG_HARM | SPELLFLAG_FX_TARG

the problem is, the timer is 120 before the poison takes effect...

if there was a way to drop the timer to 30 or 60 it wouldnt be so bad

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 01-10-2017 10:20 AM by x77x.)
01-10-2017 10:18 AM
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x77x
Master
**

Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4



Post: #2
RE: Fix 51a Poison?
hmmmm

in speech main.scp

Code:
ON=@SpellEffect//0293
IF (<SRC.FLAGS>&080)//if poisoned
FINDID 0293
SRC.ACT.TIMER=10
RETURN 1

hmmm i want
if poisoned
find the poison memory item 0293 on the chatacter
and change the memory item timer from 120 to 10

ideas? (remember this is 51a! and were in a speech file)

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 12-07-2017 09:58 PM by x77x.)
12-07-2017 09:56 PM
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