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Fix 51a Poison? - Printable Version

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+--- Thread: Fix 51a Poison? (/Thread-Fix-51a-Poison)



Fix 51a Poison? - x77x - 01-10-2017 10:18 AM

anyone remember ways to "fix" poison in 51a...

its hardcoded so you cant do shit, but there was somethings you could do...

by default it didnt even work!
heres the non working default flags...
Code:
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_DIR_ANIM | SPELLFLAG_HARM | SPELLFLAG_FX_TARG

BUT you could change it to the below, and get it work...
Code:
FLAGS=SPELLFLAG_DIR_ANIM | SPELLFLAG_TARG_CHAR | SPELLFLAG_HARM | SPELLFLAG_FX_TARG

the problem is, the timer is 120 before the poison takes effect...

if there was a way to drop the timer to 30 or 60 it wouldnt be so bad


RE: Fix 51a Poison? - x77x - 12-07-2017 09:56 PM

hmmmm

in speech main.scp

Code:
ON=@SpellEffect//0293
IF (<SRC.FLAGS>&080)//if poisoned
FINDID 0293
SRC.ACT.TIMER=10
RETURN 1

hmmm i want
if poisoned
find the poison memory item 0293 on the chatacter
and change the memory item timer from 120 to 10

ideas? (remember this is 51a! and were in a speech file)