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Diminishing Poison
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Soulless
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Ye Olde Sphere

Post: #1
Diminishing Poison
I thought some people might like this script, to prevent people from just easily walking around and poisoning monsters till they die, thats by far the most annoying thing to see on my server. This will add 3% immunity to the npc per tick on the poison damage. once they get to 100% they take no damage and alert the player the npc has become immune to poison damage.

Code:
[events e_diminishing_poison]
on=@gethit
if (<ARGN2> & dam_poison)
if (<tag0.poison_resist> >= 100)
flags &= ~statf_poisoned
findid.i_rune_poison.remove
src.sysmessage @0482 <name> has become immune to poison.
endif
local.poisoned=<eval {3 5}>
tag0.poison_resist += <local.poisoned>
timerf 300,tag0.poison_resist -= <local.poisoned>
argn1 -= <eval ((<tag0.poison_resist>*<argn1>)/100)>
endif

How about them apples players...Sick
(This post was last modified: 02-18-2013 07:53 PM by Soulless.)
02-14-2013 07:02 PM
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Mordaunt
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Post: #2
RE: Diminishing Poison
Interesting, but how about removing said immunity after say 5 mins?
Otherwise you could conceivably end up with a bunch of monsters that are all immune if a player doesn't bother to kill them, or is killed themselves.

[Image: 2nis46r.jpg]
02-15-2013 12:19 AM
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darksun84
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Post: #3
RE: Diminishing Poison
good point mordaunt good point
02-15-2013 12:35 AM
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Soulless
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Ye Olde Sphere

Post: #4
RE: Diminishing Poison
good idea. i will do that now Smile
02-15-2013 03:21 AM
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amonvangrell
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britannia shard

Post: #5
RE: Diminishing Poison
can you post the code with Mordaunt suggestion ?
thanks!
02-17-2014 10:28 AM
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Anarch Cassius
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Post: #6
RE: Diminishing Poison
Hehe nice one.

I use a mix of straight poison res and magic users curing themselves and allies. Also using cure pots. Still that's mostly on my SMART NPCs, this would be great for a dumb boss type.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
02-18-2014 06:40 AM
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