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How works the default MagicResistance?
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Lazarus
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Hybris Ultima Online

Post: #1
How works the default MagicResistance?
First sry for my english.
here I have some questions.
I'm not using the Sphere Community Pack, I'm in the sphere default of nightly builds.

1- How works default MagicResistance? Blocks all spell? how many? when?... all info you have please ^_^

and... a few more.

Eval int and Inscription applys a bonus in magery? how works ev. and insc?

Thanks! ^_ ^

Lazarus.

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08-10-2012 02:09 AM
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Shaklaban
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DOT

Post: #2
RE: How works the default MagicResistance?
I think its blocking some non-damage spells (like weaken etc.) but i think its useless. Also default spell calculations are not containing inscription etc.
(This post was last modified: 08-10-2012 05:08 AM by Shaklaban.)
08-10-2012 05:07 AM
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Anarch Cassius
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Post: #3
RE: How works the default MagicResistance?
Sphere MR predates the elemental damage system and thus I don't think it exempts non-damage spells.

I'm not sure it does anything but give messages and raise skill by default actually. If it does anything it reduces the casting strength of offensive spells, damaging or not.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
08-10-2012 07:07 AM
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Rayvolution
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Aetharia

Post: #4
RE: How works the default MagicResistance?
So basically, it needs rewritten to work correctly? :/

I was planning on having "overall magic resistance", I don't want the element-specific ones.

*adds that to his to-do list*

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(This post was last modified: 08-10-2012 09:00 AM by Rayvolution.)
08-10-2012 09:00 AM
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