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Area/Room Help Creation
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Extreme
Grandmaster Poster
***

Posts: 1,149
Likes Given: 220
Likes Received: 86 in 76 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #1
Area/Room Help Creation
Hey sphere lovers!
I made this script to create the areas/rooms for new maps...
But sometimes my sphere crashed, don't know why but sometimes after click in buttons in the gump that I created.
Could you test it in your local server if is the script that is crashing?

Install:
- Create one folder called 'maps' in your sphere folder (not in scripts folder)
- Put the code below in your scripts folder.
- Usage, .createmap

How to use:
- The button in front of P is to get your current position P in the map
- The button in end of P line, is to set the posion P with that is wrote in the P line
- The button in end of Defname, Name and Group, will set defname, name and group tag with is wrote in each dtextentry, pressing one of those will update all the 3 ones
- The RECTS end button, is to set how many RECTANGLES you will need use, updating it to make more 'RECT 1..19' to use.
- The RECT 'n' first button will set the x1,y1 for the rectangle, the last button will set the x2,y2 of the rectangle.
- Finishing it, select if its areadef or roomdef and press okay, a new file named what you set in defname will be created in maps/ folder.

- The red button clean all rect 'n' tags.

- The remote control is to quickly move in the rooms to get the RECT positions.

PS: If you don't understand I can make a movie =D

PS2: I really need you to test if, try flood the same button or whatever, I need know if is the script or the spheresvr problem.

PHP Code:
////////////////////////////////////////////////////////////////////////////////

[FUNCTION CREATEMAP]
SDIALOG D_CREATEMAP 0
RETURN 1

[DIALOG D_CREATEMAP]
806,0
NOMOVE
PAGE 0
PAGE 1
IF !<TAG0.CREATEMAP.RECTS>
 
TAG.CREATEMAP.RECTS 5
ENDIF
RESIZEPIC 0 0 2620 345 <EVAL 240+(<dTAG.CREATEMAP.RECTS>*20)>
GUMPPICTILED 5 5 335 <EVAL 230+(<dTAG.CREATEMAP.RECTS>*20)> 2604
GUMPPICTILED 5 5 335 20 2624
GUMPPICTILED 5 30 335 
<EVAL 205+(<dTAG.CREATEMAP.RECTS>*20)> 2624
FOR <EVAL 5+<dTAG.CREATEMAP.RECTS>>
GUMPPICTILED 70 <EVAL 61+(<dLOCAL._FOR>*20)> 220 18 2604
ENDFOR
CHECKERTRANS 5 5 335 <EVAL 230+(<dTAG.CREATEMAP.RECTS>*20)>
DHTMLGUMP 5 5 335 20 0 0 <DEF.BFONT_WHITE><DEF.CENTER>Map Create Assistant
DHTMLGUMP 10 40 80 20 0 0 
<DEF.BFONT_GREEN>Choose type:
RADIO 90 40 210 211 1 1001
DHTMLGUMP 120 40 60 20 0 0 
<DEF.BFONT_WHITE>AreaDEF
RADIO 180 40 210 211 0 1002
DHTMLGUMP 210 40 60 20 0 0 
<DEF.BFONT_WHITE>RoomDEF
DHTMLGUMP 10 80 80 20 0 0 
<DEF.BFONT_WHITE>Defname
DTEXTENTRYLIMITED 75 80 210 20 
0481 1 100 <TAG.CREATEMAP.DEFNAME>
BUTTON 295 83 1209 1210 1 0 1 
DHTMLGUMP 10 100 80 20 0 0 
<DEF.BFONT_WHITE>Name
DTEXTENTRYLIMITED 75 100 210 20 
0481 2 100 <TAG.CREATEMAP.NAME>
BUTTON 295 103 1209 1210 1 0 2 
DHTMLGUMP 10 120 80 20 0 0 
<DEF.BFONT_WHITE>Group
DTEXTENTRYLIMITED 75 120 210 20 
0481 3 100 <TAG.CREATEMAP.GROUP>
BUTTON 295 123 1209 1210 1 0 3 
DHTMLGUMP 10 140 80 20 0 0 
<DEF.BFONT_WHITE>P
DTEXTENTRYLIMITED 75 140 210 20 
0481 4 100 <TAG0.CREATEMAP.P>
BUTTON 50 143 1209 1210 1 0 4 
BUTTON 295 143 1209 1210 1 0 5 
DHTMLGUMP 10 160 80 20 0 0 
<DEF.BFONT_WHITE>RECTS
DTEXTENTRYLIMITED 75 160 210 20 
0481 5 100 <dTAG0.CREATEMAP.RECTS>
BUTTON 295 163 1209 1210 1 0 6  
FOR <dTAG.CREATEMAP.RECTS>
 
DHTMLGUMP 10 <EVAL 160+(<dLOCAL._FOR>*20)> 80 20 0 0 <DEF.BFONT_WHITE>RECT <dLOCAL._FOR>
 
DTEXTENTRYLIMITED 75 <EVAL 160+(<dLOCAL._FOR>*20)> 210 20 <EVAL 6+(<dLOCAL._FOR>)*103 100 <TAG0.CREATEMAP.RECT.<dLOCAL._FOR>>
 
BUTTON 295 <EVAL 163+(<dLOCAL._FOR>*20)> 1209 1210 1 0 <EVAL 10000+<dLOCAL._FOR>> 
 
BUTTON 315 <EVAL 163+(<dLOCAL._FOR>*20)> 1209 1210 1 0 <EVAL 20000+<dLOCAL._FOR>>
ENDFOR 
BUTTON 145 <EVAL 195+(<dTAG.CREATEMAP.RECTS>*20)> 2128 2130 1 0 7

// REMOTE CONTROL
RESIZEPIC 0 <EVAL 240+(<dTAG.CREATEMAP.RECTS>*20)> 2620 345 150
GUMPPICTILED 105 
<EVAL 250+(<dTAG.CREATEMAP.RECTS>*20)> 135 130 2604
CHECKERTRANS 5 
<EVAL 245+(<dTAG.CREATEMAP.RECTS>*20)> 335 140
BUTTON 147 
<EVAL 10+240+(<dTAG.CREATEMAP.RECTS>*20)> 4500 4500 1 0 11
BUTTON 197 
<EVAL 4+240+(<dTAG.CREATEMAP.RECTS>*20)> 4501 4501 1 0 12
BUTTON 190 
<EVAL 50+240+(<dTAG.CREATEMAP.RECTS>*20)> 4502 4502 1 0 13
BUTTON 194 
<EVAL 97+240+(<dTAG.CREATEMAP.RECTS>*20)> 4503 4503 1 0 14
BUTTON 147 
<EVAL 90+240+(<dTAG.CREATEMAP.RECTS>*20)> 4504 4504 1 0 15
BUTTON 98 
<EVAL 97+240+(<dTAG.CREATEMAP.RECTS>*20)> 4505 4505 1 0 16
BUTTON 105 
<EVAL 50+240+(<dTAG.CREATEMAP.RECTS>*20)> 4506 4506 1 0 17
BUTTON 98 
<EVAL 4+240+(<dTAG.CREATEMAP.RECTS>*20)> 4507 4507 1 0 18
BUTTON 162 
<EVAL 66+240+(<dTAG.CREATEMAP.RECTS>*20)> 210 210 1 0 19 
BUTTON 326 
<EVAL 221+(<dTAG.CREATEMAP.RECTS>*20)> 10741 10742 1 0 20
                                                                   
DHTMLGUMP 35 
<EVAL -50+240+(<dTAG.CREATEMAP.RECTS>*20)> 100 20 0 0 <DEF.BFONT_RED>Set Events
BUTTON 10 
<EVAL -50+240+(<dTAG.CREATEMAP.RECTS>*20)> 1209 1210 0 2 0 
DHTMLGUMP 35 
<EVAL -30+240+(<dTAG.CREATEMAP.RECTS>*20)> 100 20 0 0 <DEF.BFONT_LGREEN>Set Flags
BUTTON 10 
<EVAL -30+240+(<dTAG.CREATEMAP.RECTS>*20)> 1209 1210 0 3 0

PAGE 2
RESIZEPIC 0 0 2620 345 
<EVAL 100+(<dDEF.EVENTS.TOTAL>*20)>
GUMPPICTILED 5 5 335 <EVAL 90+(<dDEF.EVENTS.TOTAL>*20)> 2604
GUMPPICTILED 5 5 335 
<EVAL 90+(<dDEF.EVENTS.TOTAL>*20)> 2624
CHECKERTRANS 5 5 335 
<EVAL 90+(<dDEF.EVENTS.TOTAL>*20)>  
DHTMLGUMP 5 5 335 20 0 0 <DEF.BFONT_RED><DEF.CENTER>Set Events
IF !STRMATCH(*,*,<TAG0.CREATEMAP.EVENTS>)
 
TAG.CREATEMAP.EVENTS 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
ENDIF
DHTMLGUMP 35 35 335 20 0 0 <DEF.BFONT_WHITE>Set Default Events
BUTTON 15 38 1209 1210 1 0 500
DHTMLGUMP 35 55 335 20 0 0 
<DEF.BFONT_WHITE>BACK
BUTTON 15 58 1209 1210 0 1 0
FOR <dDEF.EVENTS.TOTAL>
 
DTEXT 35 <EVAL 65+<dLOCAL._FOR>*20> <QVAL <EVAL <GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.EVENTS>>>==1?044:020> <DEF.EVENTS.<dLOCAL._FOR>>
 
BUTTON 15 <EVAL 68+<dLOCAL._FOR>*201209 1210 1 0 <EVAL 500+<dLOCAL._FOR>>
ENDFOR

PAGE 3
RESIZEPIC 0 0 2620 345 
<EVAL 100+(<dDEF.FLAGS.TOTAL>*20)>
GUMPPICTILED 5 5 335 <EVAL 90+(<dDEF.FLAGS.TOTAL>*20)> 2604
GUMPPICTILED 5 5 335 
<EVAL 90+(<dDEF.FLAGS.TOTAL>*20)> 2624
CHECKERTRANS 5 5 335 
<EVAL 90+(<dDEF.FLAGS.TOTAL>*20)>  
DHTMLGUMP 5 5 335 20 0 0 <DEF.BFONT_LGREEN><DEF.CENTER>Set Flags
IF !STRMATCH(*,*,<TAG0.CREATEMAP.FLAGS>)
 
TAG.CREATEMAP.FLAGS 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
ENDIF
DHTMLGUMP 35 35 335 20 0 0 <DEF.BFONT_WHITE>Set Default Flags
BUTTON 15 38 1209 1210 1 0 600
DHTMLGUMP 35 55 335 20 0 0 
<DEF.BFONT_WHITE>BACK
BUTTON 15 58 1209 1210 0 1 0
FOR <dDEF.FLAGS.TOTAL>
 
DTEXT 35 <EVAL 65+<dLOCAL._FOR>*20> <QVAL <EVAL <GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.FLAGS>>>==1?044:020> <DEF.FLAGS.<dLOCAL._FOR>>
 
BUTTON 15 <EVAL 68+<dLOCAL._FOR>*201209 1210 1 0 <EVAL 600+<dLOCAL._FOR>>
ENDFOR
 
[
DIALOG D_CREATEMAP BUTTON]
ON=500
TAG
.CREATEMAP.EVENTS 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
SDIALOG D_CREATEMAP 2
RETURN 1
ON
=501 517 // CHANGE HERE IF YOU INCREASE THE DEF.EVENTS.TOTAL... IT SHOULD BE 500+<dDEF.EVENTS.TOTAL>
LOCAL.BUTTON <EVAL <ARGN1>-500>
FOR 
<dDEF.EVENTS.TOTAL>>
 
LOCAL.STR.<dLOCAL._FOR>=<GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.EVENTS>>
ENDFOR                                                                                                            
LOCAL.STR.<dLOCAL.BUTTON> <QVAL <EVAL <GETARGVX <dLOCAL.BUTTON>,<TAG.CREATEMAP.EVENTS>>>==1?0:1>
TAG.CREATEMAP.EVENTS <dLOCAL.STR.1>
FOR 
<dDEF.EVENTS.TOTAL>>
 
TAG.CREATEMAP.EVENTS .= ,<dLOCAL.STR.<dLOCAL._FOR>>
ENDFOR
SDIALOG D_CREATEMAP 2
RETURN 1
ON
=600
TAG
.CREATEMAP.FLAGS 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
SDIALOG D_CREATEMAP 3
RETURN 1
ON
=601 616 // CHANGE HERE IF YOU INCREASE THE DEF.FLAGS.TOTAL... IT SHOULD BE 600+<dDEF.FLAGS.TOTAL>
LOCAL.BUTTON <EVAL <ARGN1>-600>
FOR 
<dDEF.FLAGS.TOTAL>>
 
LOCAL.STR.<dLOCAL._FOR>=<GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.FLAGS>>
ENDFOR                                                                                                            
LOCAL.STR.<dLOCAL.BUTTON> <QVAL <EVAL <GETARGVX <dLOCAL.BUTTON>,<TAG.CREATEMAP.FLAGS>>>==1?0:1>
TAG.CREATEMAP.FLAGS <dLOCAL.STR.1>
FOR 
<dDEF.FLAGS.TOTAL>>
 
TAG.CREATEMAP.FLAGS .= ,<dLOCAL.STR.<dLOCAL._FOR>>
ENDFOR
SDIALOG D_CREATEMAP 3
RETURN 1
ON
=1 3          
TAG
.CREATEMAP.DEFNAME <ARGTXT[1]> 
TAG.CREATEMAP.NAME <ARGTXT[2]>           
TAG.CREATEMAP.GROUP <ARGTXT[3]>
SDIALOG D_CREATEMAP
RETURN 1
ON
=4
TAG
.CREATEMAP.<P.X>,<P.Y>,<P.Z>,<MAP>
SDIALOG D_CREATEMAP
RETURN 1
ON
=5           
TAG
.CREATEMAP.<ARGTXT[4]>
SDIALOG D_CREATEMAP
RETURN 1
ON
=6           
IF (<EVAL <ARGTXT[5]>> > 0) && (<EVAL <ARGTXT[5]>> <= 19)
 
TAG.CREATEMAP.RECTS <ARGTXT[5]>
ENDIF
SDIALOG D_CREATEMAP
RETURN 1

ON
=10001 10019
LOCAL
.BUTTON <EVAL <ARGN1>-10000>
TAG.CREATEMAP.RECT.<dLOCAL.BUTTON>.1 <P.X>,<P.Y>
TAG.CREATEMAP.RECT.<dLOCAL.BUTTON"<TAG0.CREATEMAP.RECT.<dLOCAL.BUTTON>.1>,<TAG0.CREATEMAP.RECT.<dLOCAL.BUTTON>.2>,<MAP>"
SDIALOG D_CREATEMAP
RETURN 1

ON
=20001 20019
LOCAL
.BUTTON <EVAL <ARGN1>-20000>
TAG.CREATEMAP.RECT.<dLOCAL.BUTTON>.2 <P.X>,<P.Y>
TAG.CREATEMAP.RECT.<dLOCAL.BUTTON"<TAG0.CREATEMAP.RECT.<dLOCAL.BUTTON>.1>,<TAG0.CREATEMAP.RECT.<dLOCAL.BUTTON>.2>,<MAP>"
SDIALOG D_CREATEMAP
RETURN 1

ON
=7
IF <ARGCHKID> == 1001
 WRITEFILE maps
/<TAG.CREATEMAP.DEFNAME>.scp [AREADEF <TAG.CREATEMAP.DEFNAME>]
 
SYSMESSAGE @044,,1 AreaDEF [<TAG.CREATEMAP.DEFNAME>] successful created!
ELSE                 
 
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp [ROOMDEF <TAG.CREATEMAP.DEFNAME>] 
 
SYSMESSAGE @044,,1 RoomDEF [<TAG.CREATEMAP.DEFNAME>] successful created!
ENDIF
 
IF 
STRMATCH(*1*,<TAG.CREATEMAP.EVENTS>)
 
LOCAL.EVENTS EMPTY
 FOR 
<dDEF.EVENTS.TOTAL>
  IF <
GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.EVENTS>>
   
LOCAL.EVENTS .= ,<DEF.EVENTS.<dLOCAL._FOR>>
  ENDIF
 ENDFOR
 
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp EVENTS=<STREAT <LOCAL.EVENTS>>
ENDIF
TAG.CREATEMAP.EVENTS 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
IF STRMATCH(*1*,<TAG.CREATEMAP.FLAGS>)
 
LOCAL.FLAGS EMPTY
 FOR 
<dDEF.FLAGS.TOTAL>
  IF <
GETARGVX <dLOCAL._FOR>,<TAG.CREATEMAP.FLAGS>>
   
LOCAL.FLAGS .= ,<DEF.FLAGS.<dLOCAL._FOR>>
  ENDIF
 ENDFOR
 
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp FLAGS=<STREAT <LOCAL.FLAGS>>
ENDIF     
TAG.CREATEMAP.FLAGS 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

WRITEFILE maps
/<TAG.CREATEMAP.DEFNAME>.scp NAME=<TAG.CREATEMAP.NAME>
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp GROUP=<TAG.CREATEMAP.GROUP>
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp P=<TAG.CREATEMAP.P>
FOR 
<dTAG.CREATEMAP.RECTS>
 
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp RECT=<TAG.CREATEMAP.RECT.<dLOCAL._FOR>>
ENDFOR
SDIALOG D_CREATEMAP
RETURN 1
ON
=11
MOVE NW 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=12
MOVE N 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=13
MOVE NE 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=14
MOVE E 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=15
MOVE SE 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=16
MOVE S 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=17
MOVE SW 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=18
MOVE W 1
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=19
FIX
SDIALOG D_CREATEMAP
RETURN 1
ON
=20
FOR 1 19
 TAG
.CREATEMAP.RECT.<dLOCAL._FOR>
 
TAG.CREATEMAP.RECT.<dLOCAL._FOR>.1
 TAG
.CREATEMAP.RECT.<dLOCAL._FOR>.2
ENDFOR
SDIALOG D_CREATEMAP
RETURN 1

////////////////////////////////////////////////////////////////////////////////

[FUNCTION WRITEFILE]
IF !(<
FILE.INUSE>)
 
FILE.MODE.CREATE=1
 FILE
.MODE.APPEND=1
 FILE
.MODE.WRITEFLAG=1
 
IF (<FILE.OPEN <STRARG <ARGS>>>)
  
FILE.WRITELINE <STREAT <ARGS>>
  
FILE.CLOSE
 
ENDIF
ENDIF          

////////////////////////////////////////////////////////////////////////////////

[DEFNAME CREATEMAP.DEFS]
EVENTS.TOTAL 17
EVENTS.1 r_default
EVENTS.2 r_default_rock
EVENTS.3 r_default_water
EVENTS.4 r_default_tree
EVENTS.5 r_default_grass
EVENTS.6 r_water
EVENTS.7 r_brit
EVENTS.8 r_brit_castle
EVENTS.9 r_guard_tower
EVENTS.10 r_black_castle
EVENTS.11 r_bucs_den
EVENTS.12 r_spooky
EVENTS.13 r_dungeon
EVENTS.14 r_plains
EVENTS.15 r_forests
EVENTS.16 r_jungle
EVENTS.17 r_swamp

FLAGS
.TOTAL 16
FLAGS.1 region_antimagic_all
FLAGS.2 region_antimagic_recall_in
FLAGS.3 region_antimagic_recall_out
FLAGS.4 region_antimagic_gate
FLAGS.5 region_antimagic_teleport
FLAGS.6 region_antimagic_damage
FLAGS.7 region_flag_ship
FLAGS.8 region_flag_nobuilding
FLAGS.9 region_flag_globalname
FLAGS.10 region_flag_announce
FLAGS.11 region_flag_insta_logout
FLAGS.12 region_flag_underground
FLAGS.13 region_flag_nodecay
FLAGS.14 region_flag_safe
FLAGS.15 region_flag_guarded
FLAGS.16 region_flag_no_pvp

//////////////////////////////////////////////////////////////////////////////// 

[Image: createmap.png]

EDIT: Now you can set EVENTS and FLAGS.

For who don't have the GETARGVX function.
PHP Code:
[FUNCTION GETARGVX]
IF <
ARGV[0]> == -1
 
RETURN <EVAL <ARGV>-1>
ELSE
 RETURN <
ARGV[<ARGV[0]>]>
ENDIF 

Video Guide



STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
(This post was last modified: 05-20-2013 05:12 AM by Extreme.)
08-24-2012 03:00 AM
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[+] 1 user Likes Extreme's post
Skul
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Post: #2
RE: Area/Room Help Creation
Excellent script! Just 1 suggestion - maybe have EVENTS=xx written as an <ARGTXT[x]> too? Considering that dungeons and cities and forest areas can differ by events. (Different region types, region resources, certain region events for cities, camps and dungeons) Have it plugged in right under where you listed Name for the area/room def.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
08-24-2012 04:30 AM
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Extreme
Grandmaster Poster
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Posts: 1,149
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Likes Received: 86 in 76 posts
Joined: May 2012
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SphereCommunity

Post: #3
RE: Area/Room Help Creation
(08-24-2012 04:30 AM)Skul Wrote:  Excellent script! Just 1 suggestion - maybe have EVENTS=xx written as an <ARGTXT[x]> too? Considering that dungeons and cities and forest areas can differ by events. (Different region types, region resources, certain region events for cities, camps and dungeons) Have it plugged in right under where you listed Name for the area/room def.
Of course Skul, but setting events in the gump is too boring.
PHP Code:
WRITEFILE maps/<TAG.CREATEMAP.DEFNAME>.scp EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass 
This is setting the default events in the AREADEFS only.
I think is better set the events in hand because if you need remove or change something, in gump you will need erase all string to get where you want to change.

Another thing, it create separated files, so is very easy to change something.
I really love it, I did the map areas/rooms of the map that I'm talking in about 2 hours... its like 160 areas/rooms so I did it very quickly with this script.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-24-2012 04:38 AM
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WRWR
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Post: #4
RE: Area/Room Help Creation
ahh, man
you made my night with sphere Smile
thanks
08-24-2012 05:09 AM
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Skul
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Post: #5
RE: Area/Room Help Creation
Extreme, what if the default value for Events were r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass and you can change it as well.
Code:
dtextentrylimited <x1> <y1> <x2> <y2> <color> <id> <limit> <qval !<isempty <tag.createmap.events>> ?<tag0.createmap_events>:r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass>
Then always apply <id> for that textentry as EVENTS=<argtxt[<id>]>.

Just a suggestion, great script though! I will definitely use it.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
(This post was last modified: 08-24-2012 05:21 AM by Skul.)
08-24-2012 05:19 AM
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Extreme
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Joined: May 2012
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SphereCommunity

Post: #6
RE: Area/Room Help Creation
(08-24-2012 05:19 AM)Skul Wrote:  Extreme, what if the default value for Events were r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass and you can change it as well.
Code:
dtextentrylimited <x1> <y1> <x2> <y2> <color> <id> <limit> <qval !<isempty <tag.createmap.events>> ?<tag0.createmap_events>:r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass>
Then always apply <id> for that textentry as EVENTS=<argtxt[<id>]>.

Just a suggestion, great script though! I will definitely use it.
Okay, I will do it better, give me some minutes hahahaha

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-24-2012 05:27 AM
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Extreme
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Posts: 1,149
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Likes Received: 86 in 76 posts
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SphereCommunity

Post: #7
RE: Area/Room Help Creation
Updated, just copy it and test.
PS: its not writing the events and flags yet, I will do it later, after class.

Edit: picture updated!

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
(This post was last modified: 08-24-2012 06:51 AM by Extreme.)
08-24-2012 06:44 AM
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Extreme
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Post: #8
RE: Area/Room Help Creation
Updated! Now it will write in the file the events and flags that you want.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-24-2012 11:33 AM
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Valios
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Sphere Suite 2013

Post: #9
RE: Area/Room Help Creation
My respects Extreme, you definitely got my attention here. I will be testing your scripts as soon as I can. Keep up the good work and enthusiasm, I have an eye on you now as a possible committer for the scp2
08-25-2012 03:42 AM
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Extreme
Grandmaster Poster
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Posts: 1,149
Likes Given: 220
Likes Received: 86 in 76 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #10
RE: Area/Room Help Creation
Thank Valios, thats good listen your compliments!
I've always scripting for fun, thats why now, after stop playing UO, I'm sharing my new scripts.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
08-25-2012 04:00 AM
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