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0.56d Bug? Compatibility issue?
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Capes
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Post: #1
0.56d Bug? Compatibility issue?
Using 0.56d nightly with newest client 7.0.60.47

When a player dies, they come back as a ghost (as expected) but then the client locks up. This happens only when a player dies.
The console logs this error immediately..

Gargy was killed by a panther
12:44Tongue'Gargy' was killed by N'panther'
12:44:1:Account 'Capes' already in use
12:44:1:Account 'Capes' already in use

If the player closes the client then runs it again everything continues as normal...
Any ideas?
03-12-2018 02:54 AM
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Abuelox
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Alteria Games

Post: #2
RE: 0.56d Bug? Compatibility issue?
Posibily any function not closed with endif or anything.
03-12-2018 10:38 AM
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Mad Gunther
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Post: #3
RE: 0.56d Bug? Compatibility issue?
Go to you sphere.ini file and make sure death animation is disabled by changing the value from 1 to 0. Just like that:

// Is Death Animation (Packet 02c) sent to players?
PacketDeathAnimation=0
03-12-2018 01:03 PM
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Capes
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Post: #4
RE: 0.56d Bug? Compatibility issue?
"// Is Death Animation (Packet 02c) sent to players?
PacketDeathAnimation=0 "

Bingo!
Works!

Thanks everyone!
03-14-2018 02:04 AM
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