0.56d Bug? Compatibility issue? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: 0.56d Bug? Compatibility issue? (/Thread-0-56d-Bug-Compatibility-issue) |
0.56d Bug? Compatibility issue? - Capes - 03-12-2018 02:54 AM Using 0.56d nightly with newest client 7.0.60.47 When a player dies, they come back as a ghost (as expected) but then the client locks up. This happens only when a player dies. The console logs this error immediately.. Gargy was killed by a panther 12:44'Gargy' was killed by N'panther' 12:44:1:Account 'Capes' already in use 12:44:1:Account 'Capes' already in use If the player closes the client then runs it again everything continues as normal... Any ideas? RE: 0.56d Bug? Compatibility issue? - Abuelox - 03-12-2018 10:38 AM Posibily any function not closed with endif or anything. RE: 0.56d Bug? Compatibility issue? - Mad Gunther - 03-12-2018 01:03 PM Go to you sphere.ini file and make sure death animation is disabled by changing the value from 1 to 0. Just like that: // Is Death Animation (Packet 02c) sent to players? PacketDeathAnimation=0 RE: 0.56d Bug? Compatibility issue? - Capes - 03-14-2018 02:04 AM "// Is Death Animation (Packet 02c) sent to players? PacketDeathAnimation=0 " Bingo! Works! Thanks everyone! |