Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
0.56d Bug? Compatibility issue?
Author Message
Capes
Journeyman
*

Posts: 57
Likes Given: 0
Likes Received: 4 in 4 posts
Joined: Mar 2018
Reputation: 0



Post: #1
0.56d Bug? Compatibility issue?
Using 0.56d nightly with newest client 7.0.60.47

When a player dies, they come back as a ghost (as expected) but then the client locks up. This happens only when a player dies.
The console logs this error immediately..

Gargy was killed by a panther
12:44Tongue'Gargy' was killed by N'panther'
12:44:1:Account 'Capes' already in use
12:44:1:Account 'Capes' already in use

If the player closes the client then runs it again everything continues as normal...
Any ideas?
03-12-2018 02:54 AM
Find all posts by this user Like Post Quote this message in a reply
Abuelox
Journeyman
*

Posts: 64
Likes Given: 0
Likes Received: 7 in 7 posts
Joined: Apr 2010
Reputation: 0

Alteria Games

Post: #2
RE: 0.56d Bug? Compatibility issue?
Posibily any function not closed with endif or anything.
03-12-2018 10:38 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Mad Gunther
Apprentice
*

Posts: 45
Likes Given: 11
Likes Received: 5 in 5 posts
Joined: Oct 2015
Reputation: 1



Post: #3
RE: 0.56d Bug? Compatibility issue?
Go to you sphere.ini file and make sure death animation is disabled by changing the value from 1 to 0. Just like that:

// Is Death Animation (Packet 02c) sent to players?
PacketDeathAnimation=0
03-12-2018 01:03 PM
Find all posts by this user Like Post Quote this message in a reply
Capes
Journeyman
*

Posts: 57
Likes Given: 0
Likes Received: 4 in 4 posts
Joined: Mar 2018
Reputation: 0



Post: #4
RE: 0.56d Bug? Compatibility issue?
"// Is Death Animation (Packet 02c) sent to players?
PacketDeathAnimation=0 "

Bingo!
Works!

Thanks everyone!
03-14-2018 02:04 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)