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is there an @gethit for spells?
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bmanny
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is there an @gethit for spells?
Is there an @gethit for spells?

I want to do custom damage calculation when a creature is hit.

I also want an if statement to differentiate between a player and an npc, because I don't want to apply increased damage to players.

Basically,

@gethit
damage = <damage> * src.MagicDamageBonusMod

I also want to override magic resist to only be applied in pve. What should I add to remove it from pvp, but in pve override it with my own custom code?

resistMod = <magicresist * mathNumbers>
damage = <damage * resistMod>
05-11-2017 07:11 AM
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is there an @gethit for spells? - bmanny - 05-11-2017 07:11 AM

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