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network and exception problems
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Lazarus
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Joined: Jun 2012
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Hybris Ultima Online

Post: #1
network and exception problems
Hi there! I have something weird in my server.

Last build REV 2218

When I cast Meteor Swarm or Earthquake quickly (or when many creatures attacks me with magic) I got some errors in my Sphere and sometimes I got D/C

Code:
22:46:DEBUG:__ thread (5580) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:46:DEBUG:>>         5580     |  0 | NetworkManager::processAllInput | +0
22:46:DEBUG:>>         5580     |  1 |   NetworkInput::processInput | +0
22:46:DEBUG:>>         5580     |  2 |    NetworkInput::processData | +0
22:46:DEBUG:>>         5580     |  3 |    NetworkInput::processData | +0
22:46:DEBUG:>>         5580     |  4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:46:DEBUG:>>         5580     |  5 | PacketDoubleClick::onReceive | +0
22:46:DEBUG:>>         5580     |  6 |   CClient::Event_DoubleClick | +0
22:46:DEBUG:>>         5580     |  7 |        CClient::Cmd_Use_Item | +0
22:46:DEBUG:>>         5580     |  8 |   CClient::addContainerSetup | +0
22:46:DEBUG:>>         5580     |  9 |     NetState::endTransaction | +0
22:46:DEBUG:>>         5580     | 10 | NetworkOutput::QueuePacketTransaction | +0
22:46:CRITICAL:"Access Violation" (0xfffeb0e8), in SUB: NetworkInput::Message::ProcessMessage()
22:46:DEBUG:b:Parsing Packet len=34 id=0x34 [2015/03/18 22:46:02]
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   34 ed ed ed ed 04 00 00  a0 3d 6c 00 00 00 01 e1   4........=l.....
0010   00 00 00 a0 3d 15 57 03  cb 00 0e 00 82 06 40 00   ....=.W.......@.
0020   9f a7                                             ..
22:46:DEBUG:__ thread (5580) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:46:DEBUG:>>         5580     |  0 |         NetworkManager::tick | +0
22:46:DEBUG:>>         5580     |  1 |          NetworkThread::tick | +0
22:46:DEBUG:>>         5580     |  2 | NetworkOutput::processOutput | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:46:DEBUG:>>         5580     |  3 | NetworkOutput::processPacketQueue | +0
22:46:DEBUG:>>         5580     |  4 |    NetworkOutput::sendPacket | +0
22:46:DEBUG:>>         5580     |  5 | NetworkOutput::sendPacketData | +0
22:46:DEBUG:>>         5580     |  6 |      CQueueBytes::AddNewData | +0
22:46:DEBUG:>>         5580     |  7 |  CQueueBytes::AddNewDataLock | +0
22:46:DEBUG:ActiveThread=0, TickCount=225
22:46:DEBUG:__ thread (5580) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:46:DEBUG:>>         5580     |  0 | NetworkManager::processAllInput | +0
22:46:DEBUG:>>         5580     |  1 |   NetworkInput::processInput | +0
22:46:DEBUG:>>         5580     |  2 |    NetworkInput::processData | +0
22:46:DEBUG:>>         5580     |  3 |    NetworkInput::processData | +0
22:46:DEBUG:>>         5580     |  4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:46:DEBUG:>>         5580     |  5 | PacketDoubleClick::onReceive | +0
22:46:DEBUG:>>         5580     |  6 |   CClient::Event_DoubleClick | +0
22:46:DEBUG:>>         5580     |  7 |        CClient::Cmd_Use_Item | +0
22:46:DEBUG:>>         5580     |  8 |   CClient::addContainerSetup | +0
22:46:DEBUG:>>         5580     |  9 |     NetState::endTransaction | +0
22:46:DEBUG:>>         5580     | 10 | NetworkOutput::QueuePacketTransaction | +0
22:46:CRITICAL:"Access Violation" (0xfffeb0e8), in SUB: NetworkInput::Message::ProcessMessage()
22:46:DEBUG:b:Parsing Packet len=5 id=0x06 [2015/03/18 22:46:03]
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   06 40 00 9f 23                                    .@..#
22:46:DEBUG:__ thread (5580) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:46:DEBUG:>>         5580     |  0 |         NetworkManager::tick | +0
22:46:DEBUG:>>         5580     |  1 |          NetworkThread::tick | +0
22:46:DEBUG:>>         5580     |  2 | NetworkOutput::processOutput | +16 <-- exception catch point (below is guessed and could be incorrect!)
22:46:DEBUG:>>         5580     |  3 | NetworkOutput::processPacketQueue | +0
22:46:DEBUG:>>         5580     |  4 |    NetworkOutput::sendPacket | +0
22:46:DEBUG:>>         5580     |  5 | NetworkOutput::sendPacketData | +0
22:46:DEBUG:>>         5580     |  6 |      CQueueBytes::AddNewData | +0
22:46:DEBUG:>>         5580     |  7 |  CQueueBytes::AddNewDataLock | +0


What Can be?

[Image: 2hy9q0y.png]
(This post was last modified: 03-19-2015 12:38 PM by Lazarus.)
03-19-2015 11:48 AM
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Messages In This Thread
network and exception problems - Lazarus - 03-19-2015 11:48 AM
RE: network and exception problems - XuN - 03-20-2015, 06:30 PM
RE: network and exception problems - XuN - 03-21-2015, 06:05 PM

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