Rattlehead 
Master
 
Posts: 290
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Joined: Jun 2012
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RE: Solutions to 7.0.25+ client connection problems
okay, so i have been researching, i need to know whats up with some of these client versions, i would like to use the high seas clients, but looks like u guys were having trouble with it.
so
@Ben where do you guys stand on the uop support for 7.0.27.x clients as of the latest nightly builds? are we still falling thru floors and such with the 7.0.13+ clients?
the loginserver ip being hard coded, should be alot easier to get around than having to mess with the host file, having the players do it, is a very bad idea, 65% of ppl are just dumb as a box of rocks, no matter how elementary you make the instructions, they will find a creative way to make sure they have to reload their OS, and you will never convince them that its their own fault they have to reload, and they will be sure to tell everyone they come across that you fuct their PC up, and making something that will patch it for them sounds like a nightmare not only to produce but to package and make sure they run every correctly. in order to fool proof it, prolly be best to figure out where in the client the IP list is and hard code our own IP's over it, i have done it to other mmo clients recently with ollydbg (also learned alot of ASM over the past year and been using olly for longer patching things in other mmo's exe's  ) so im gonna see what it will take and hopefully be able to post a tut for the members here.
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03-22-2013 06:48 PM |
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