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Houses :( :(
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Ultima One
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Ultima One

Post: #7
RE: Houses :( :(
hmm... not a script issue i can see Sad

so, if a GM uses .debug and moves a house using commands, then a timer starts on the house, which goes to -1 and stays there.. until a world save...

now restored 10 houses... considering we have a good 50+ placed, it cant be a script issue alone... We do move quite a few...



While typing this my staff just told me they drag and drop the worldgem bit of a house to move it... which flags it to decay -_-

ULTIMA ONE
The modern, sphere powered Ultima Online server
03-19-2013 06:45 AM
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Messages In This Thread
Houses :( :( - Ultima One - 03-07-2013, 12:12 AM
RE: Houses :( :( - Mordaunt - 03-07-2013, 02:19 AM
RE: Houses :( :( - Ultima One - 03-07-2013, 07:02 AM
RE: Houses :( :( - BladeCraft - 03-07-2013, 09:42 AM
RE: Houses :( :( - Ultima One - 03-07-2013, 11:59 AM
RE: Houses :( :( - Mordaunt - 03-07-2013, 12:36 PM
RE: Houses :( :( - Ultima One - 03-19-2013 06:45 AM

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