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Wrestling weapon types
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BladeCraft
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Post: #1
Wrestling weapon types
I made "fist" weapons long ago for wrestling weapons and at that time, I used a type=t_weapon_mace_sharp to get the type to trigger the proper combat triggers. Using t_normal makes it default to punching without any of the @hit and damage calculations from the item itself.

Recently I noticed this creates some "odd" results with my other scripts. First, they think my Fist wrestling weapon is a macefighting weapon when I check for types. Secondly, the effect/sound a swiong makes is if I was holding a mace, not punching.

The question: Do we have any typedefs (or a way to soft code one) that will make the holder punch but will also still look at the weapon in the hand for damage calculationss? Something like a t_weapon_wrestling or t_weapon_generic?

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03-05-2013 12:15 PM
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Messages In This Thread
Wrestling weapon types - BladeCraft - 03-05-2013 12:15 PM
RE: Wrestling weapon types - darksun84 - 03-05-2013, 06:24 PM
RE: Wrestling weapon types - BladeCraft - 03-07-2013, 09:37 AM
RE: Wrestling weapon types - RanXerox - 03-08-2013, 07:42 AM
RE: Wrestling weapon types - RanXerox - 03-13-2013, 06:05 AM
RE: Wrestling weapon types - UltimaAku - 03-10-2013, 11:46 PM
RE: Wrestling weapon types - admin phoenix - 03-12-2013, 07:22 PM
RE: Wrestling weapon types - Mordaunt - 03-12-2013, 11:53 PM
RE: Wrestling weapon types - Mordaunt - 03-13-2013, 06:22 AM
RE: Wrestling weapon types - UltimaAku - 04-11-2013, 10:14 PM

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