Hello,
I'm running a little private-shard for my family and me and migrate it this time from ML to SA.
From time to time I was working a bit with mul files including adding new wearables with gumps and existing animations. For that i know the common tutorials to that topic.
Now I was wondering how the gargish wearbles are working.
Gargoyles can wear gargish clothing. Most items are available in two versions. This items refer to different animations in tiledata, but show the same gump in paperdoll. These gumps are different for male and female gargoyle bodies.
Question 1: where are the gumps for female equipment? Slots in gump.mul seems to me in some cases to differ only 2 Slots instead of 10000 like for humans.
Question 2: where comes the gump change for gender for the different item versions from and how can I stop it? There are no entrys in Equipconv.def as I though first.
Gargoyles can mostly wear elven and human cloth, gumps are visible, but no animation is shown.

Exception 1: some single wearables show weapons instead
Exception 2: i_robe, with shows the animation of a gargish robe
Exception 3: new gumps I patched in are never shown on gargish bodys
Question 3: how can I get animations for humaniode wearables working?
Could anyone help me please?