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Attack problem
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RanXerox
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Posts: 550
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Post: #4
RE: Attack problem
Maybe this COMBAT_FACECOMBAT sphere.ini setting affects it too?

// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving
// COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=040|01000
02-23-2013 01:32 AM
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Messages In This Thread
Attack problem - jdchixin - 02-22-2013, 01:16 PM
RE: Attack problem - admin phoenix - 02-22-2013, 04:31 PM
RE: Attack problem - Coruja - 02-22-2013, 06:02 PM
RE: Attack problem - RanXerox - 02-23-2013 01:32 AM
RE: Attack problem - Mordaunt - 02-23-2013, 01:58 AM
RE: Attack problem - jdchixin - 02-23-2013, 12:24 PM
RE: Attack problem - Ultima One - 02-27-2013, 03:44 AM
RE: Attack problem - jdchixin - 02-27-2013, 06:39 PM

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