Attack problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Attack problem (/Thread-Attack-problem) |
Attack problem - jdchixin - 02-22-2013 01:16 PM As we know, the body does not rotate when attack, only near the enemy will turn. How to make player turn the body to the enemy when we attact? RE: Attack problem - admin phoenix - 02-22-2013 04:31 PM use face=<src.uid> or src.face=<uid> in the trigger @hit RE: Attack problem - Coruja - 02-22-2013 06:02 PM something like this Code: ON=@Attack RE: Attack problem - RanXerox - 02-23-2013 01:32 AM Maybe this COMBAT_FACECOMBAT sphere.ini setting affects it too? // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=040|01000 RE: Attack problem - Mordaunt - 02-23-2013 01:58 AM I beleive SRC.FACE or FACE <whatever> only actually works on NPC RE: Attack problem - jdchixin - 02-23-2013 12:24 PM sphere ini Can not solve this problem 040 // Allow attacking opponents from ships 0100 //is bow on=@attact face <src.uid> is right but it worked only once,unless you change the attacttarget RE: Attack problem - Ultima One - 02-27-2013 03:44 AM use @hit or @gethit instead of @attack as that only fires once. Also, COMBAT_NODIRCHANGE 00001 - remove this from combat flags if you have it and add 00002. Same for magic. It's what we added to stop players facing. RE: Attack problem - jdchixin - 02-27-2013 06:39 PM You don't understand what I mean。 |