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Tiles blocking on event and green acres
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LostSkill
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Post: #11
RE: Tiles blocking on event and green acres
(11-22-2012 08:07 AM)RanXerox Wrote:  teleport your GM onto one of these places, then try this function, and post us the log results:

Code:
[FUNCTION f_pointlist]
SERV.NEWITEM=i_gold
NEW.P=<SRC.P>
LOCAL.MapPoint="<STRARG <NEW.P>>,<STRARG <STREAT <NEW.P>>>,<NEW.MAP>"
SERV.LOG Where is this? <LOCAL.MapPoint>
LOCAL.NumberOfStaticsHere=<SERV.MAP(<LOCAL.MapPoint>).STATICS>
SERV.LOG There are <dLOCAL.NumberOfStaticsHere> items on the <SERV.MAP(<LOCAL.MapPoint>).TERRAIN> terrain here
IF (<LOCAL.NumberOfStaticsHere>)
   FOR <LOCAL.NumberOfStaticsHere>
      LOCAL.ItemDefname=<SERV.MAP(<LOCAL.MapPoint>).STATICS.<EVAL <LOCAL._FOR>-1>.DEFNAME>
      SERV.LOG There is a <LOCAL.ItemDefname> here
   ENDFOR
ENDIF
NEW.REMOVE

Code:
where is this? 5558,1104,0
There are 0 items On the 040c Terran Here

This is what i got..
11-27-2012 06:28 AM
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RE: Tiles blocking on event and green acres - LostSkill - 11-27-2012 06:28 AM

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