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Tiles blocking on event and green acres - Printable Version

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+--- Thread: Tiles blocking on event and green acres (/Thread-Tiles-blocking-on-event-and-green-acres)

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Tiles blocking on event and green acres - LostSkill - 11-18-2012 07:52 AM

Hello folks.. i have a problem with some of my events and the whole green acres. and other places on my shard.. the problem is that when i am without my horse with plevel 1 (standart player ) then when i am walking around then some tiles are blocking me.. can you tell me whats the problem please?? maybe something with sphere.ini.? i searched there all strokes and nothing found so long... maybe there is someone who had the same problem??

Regards..


RE: Tiles blocking on event and green acres - RanXerox - 11-18-2012 09:00 AM

I would guess the client you are using to interact with the server is not using the same files as the client installed on the server.


RE: Tiles blocking on event and green acres - LostSkill - 11-18-2012 08:05 PM

hmm,, tnx i will check it right now..

you are thinking about sphere.ini //MulFiles=mul/ ?? there need to be //MulFiles=C:\Games\Old Paradise Ren ??


RE: Tiles blocking on event and green acres - darksun84 - 11-18-2012 09:35 PM

Yea and you have to remove the //


RE: Tiles blocking on event and green acres - LostSkill - 11-18-2012 10:41 PM

thanx.


RE: Tiles blocking on event and green acres - LostSkill - 11-19-2012 10:31 PM

sorry for double post..

ammm... i changed that mulfiles to MulFiles=C:\Games\Old Paradise Ren

and still these tiles are blocking me.. maybe some other sugestions??


RE: Tiles blocking on event and green acres - Mordaunt - 11-20-2012 12:33 AM

Are you using a custom map or any custom game files?
If so are they correctly placed in your UO folder?
What are the tiles that are preventing you from walking?


RE: Tiles blocking on event and green acres - LostSkill - 11-20-2012 02:44 AM

yes the files are correctly placed on uo folder

these tiles like green acres gras.


RE: Tiles blocking on event and green acres - LostSkill - 11-22-2012 07:22 AM

up please


RE: Tiles blocking on event and green acres - RanXerox - 11-22-2012 08:07 AM

teleport your GM onto one of these places, then try this function, and post us the log results:

Code:
[FUNCTION f_pointlist]
SERV.NEWITEM=i_gold
NEW.P=<SRC.P>
LOCAL.MapPoint="<STRARG <NEW.P>>,<STRARG <STREAT <NEW.P>>>,<NEW.MAP>"
SERV.LOG Where is this? <LOCAL.MapPoint>
LOCAL.NumberOfStaticsHere=<SERV.MAP(<LOCAL.MapPoint>).STATICS>
SERV.LOG There are <dLOCAL.NumberOfStaticsHere> items on the <SERV.MAP(<LOCAL.MapPoint>).TERRAIN> terrain here
IF (<LOCAL.NumberOfStaticsHere>)
   FOR <LOCAL.NumberOfStaticsHere>
      LOCAL.ItemDefname=<SERV.MAP(<LOCAL.MapPoint>).STATICS.<EVAL <LOCAL._FOR>-1>.DEFNAME>
      SERV.LOG There is a <LOCAL.ItemDefname> here
   ENDFOR
ENDIF
NEW.REMOVE