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Tiles blocking on event and green acres
Author Message
RanXerox
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Posts: 550
Likes Given: 1
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Joined: Dec 2010
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Post: #10
RE: Tiles blocking on event and green acres
teleport your GM onto one of these places, then try this function, and post us the log results:

Code:
[FUNCTION f_pointlist]
SERV.NEWITEM=i_gold
NEW.P=<SRC.P>
LOCAL.MapPoint="<STRARG <NEW.P>>,<STRARG <STREAT <NEW.P>>>,<NEW.MAP>"
SERV.LOG Where is this? <LOCAL.MapPoint>
LOCAL.NumberOfStaticsHere=<SERV.MAP(<LOCAL.MapPoint>).STATICS>
SERV.LOG There are <dLOCAL.NumberOfStaticsHere> items on the <SERV.MAP(<LOCAL.MapPoint>).TERRAIN> terrain here
IF (<LOCAL.NumberOfStaticsHere>)
   FOR <LOCAL.NumberOfStaticsHere>
      LOCAL.ItemDefname=<SERV.MAP(<LOCAL.MapPoint>).STATICS.<EVAL <LOCAL._FOR>-1>.DEFNAME>
      SERV.LOG There is a <LOCAL.ItemDefname> here
   ENDFOR
ENDIF
NEW.REMOVE
11-22-2012 08:07 AM
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RE: Tiles blocking on event and green acres - RanXerox - 11-22-2012 08:07 AM

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