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Force Spelleffect?
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Skul
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Post: #4
RE: Force Spelleffect?
Nice shoes lol... The question was to override any chance to resist. There should be a way if you use your 'own' system of magic resist, if you don't we'll I'd have to think about how it normally works. By chance, is <src.uid> same as <i>? If so, maybe the problem is you don't have the spell flag spells hurt self in sphere.ini? Try enabling it, see what happens after using your script.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
10-12-2012 03:01 PM
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Messages In This Thread
Force Spelleffect? - Shamino - 10-11-2012, 07:07 AM
RE: Force Spelleffect? - Shaklaban - 10-11-2012, 09:51 AM
RE: Force Spelleffect? - Barnabus - 10-12-2012, 01:56 AM
RE: Force Spelleffect? - Skul - 10-12-2012 03:01 PM
RE: Force Spelleffect? - Shamino - 10-13-2012, 01:36 AM

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