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Force Spelleffect? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Force Spelleffect? (/Thread-Force-Spelleffect) |
Force Spelleffect? - Shamino - 10-11-2012 07:07 AM Hi everyone! Have a problem with Spelleffect, the player resist, how can force yes or yes this spelleffect?, like a DAM_GOD damage. SPELLEFFECT s_feeblemind,1000,<SRC> Players can resist :/ ¿Equip feeblemind rune maybe? THX! RE: Force Spelleffect? - Shaklaban - 10-11-2012 09:51 AM Code: [SKILL 26] if not works you can also use @usequick trigger like @start. but i disable default resist on my shard with only @start and it works. RE: Force Spelleffect? - Barnabus - 10-12-2012 01:56 AM lol well done Shaklaban ! I cant even read the guys post because of the image at the bottom of it. Every time I try the only thing that comes to my mind is this looped statment :: "Shes hot, sorry what was the question again" RE: Force Spelleffect? - Skul - 10-12-2012 03:01 PM Nice shoes lol... The question was to override any chance to resist. There should be a way if you use your 'own' system of magic resist, if you don't we'll I'd have to think about how it normally works. By chance, is <src.uid> same as <i>? If so, maybe the problem is you don't have the spell flag spells hurt self in sphere.ini? Try enabling it, see what happens after using your script. RE: Force Spelleffect? - Shamino - 10-13-2012 01:36 AM Thanks Shaklaban, works. |