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client version
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Extreme
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SphereCommunity

Post: #7
RE: client version
No you don't.
The files are differents.
If your game is UO ML, you must use the UO ML tiledata.
If your game is UO SA Classic, you must use the UO SA Classic tiledata.

But you can tell your players to use the same server files.
So, if server is UO SA Classic, share the tiledata of this version.
If server is UO ML, share the tiledata of UO ML.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
09-21-2012 03:59 AM
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Messages In This Thread
client version - Nautilus - 09-20-2012, 08:30 AM
RE: client version - Extreme - 09-20-2012, 08:39 AM
RE: client version - Lazarus - 09-21-2012, 02:52 AM
RE: client version - Nautilus - 09-20-2012, 08:46 AM
RE: client version - Extreme - 09-21-2012, 03:25 AM
RE: client version - Lazarus - 09-21-2012, 03:44 AM
RE: client version - Extreme - 09-21-2012 03:59 AM
RE: client version - Lazarus - 09-21-2012, 04:30 AM

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