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Avaible Spellslots
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admin phoenix
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Posts: 354
Likes Given: 1
Likes Received: 23 in 13 posts
Joined: Mar 2012
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Post: #8
RE: Avaible Spellslots
For effect that will not move and will have a special height, use this function.

Code:
ON=@EFFECT
fx_newitem 0 0 <eval <height>+6>
new.effect 2,i_fire,0,25,0,0,0
new.remove


[FUNCTION fx_newitem]
serv.newitem i_gold
new.color=01
new.p=<p>
new.move <argn1> <argn2> <argn3>
08-30-2012 06:18 AM
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Messages In This Thread
Avaible Spellslots - darksun84 - 05-11-2012, 07:51 PM
RE: Avaible Spellslots - Extreme - 08-28-2012, 02:10 AM
RE: Avaible Spellslots - darksun84 - 08-28-2012, 02:41 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 03:19 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 06:50 AM
RE: Avaible Spellslots - darksun84 - 08-28-2012, 08:26 AM
RE: Avaible Spellslots - Extreme - 08-28-2012, 10:05 AM
RE: Avaible Spellslots - admin phoenix - 08-30-2012 06:18 AM

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