Avaible Spellslots - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Avaible Spellslots (/Thread-Avaible-Spellslots) |
Avaible Spellslots - darksun84 - 05-11-2012 07:51 PM I found this post from the old sphereforum in my HD, i think it was interesting to share ,even if I don't remember who wrote it : Spell slot #s you can use for custom spells not used by EA's internal client code. If you use any number not within these ranges; ie 507, it will conflict with SCP code for EA Spells and Weapon Abilities. I did not compile any spell slot used by sphere default scripts in these value ranges that were sphere custom. Free Spell Slots: 0 65 - 100 118 - 200 211 - 400 407 - 500 509 - 600 617 - 677 694 - 700 707 - 1000 1032 - 3000 3025+ Note the 1000+ are technically available. I left them out in case anyone does the weapon abilities with their ID as spell values, as well as character models abilities. The IDs we use for spells are also listed for the abilities, though their server id's are different, but I dont think that has bearing on the client pulling that info. Though I cannot say with certainty, as it is not tested.. I still find that the abilies in my personal opinion should be spells which breach magic resistance. The only things AoS style wise that would possibly even affect them would be resistances, if they are defined with a damage type to be resisted. Two questions : 1)Is the free spells slots list updated ? 2)There is a method to find those free spells slots ? RE: Avaible Spellslots - Extreme - 08-28-2012 02:10 AM Hi, sorry for resurrecting the thread, but I have some questions about the spell slots. Can I use 1001~1816? I scripted a new one for test in 1001 slot. When I try to cast, it say "You don't have a spellbook handy" But, I don't want to need the default spellbook... I already set the Spellflag_Scripted but anything changed... I'm making a new magic system with 5 spellbooks, 8 circles each with ~16 spells each circle. So I don't want to use the 'default' system anyway. Another thing, is there possibility to hue the effect of spell? Like I want to make my magic arrow red when it run to target. Help please! RE: Avaible Spellslots - darksun84 - 08-28-2012 02:41 AM For the first question, you have to put return 6 ( Allows the spell to be cast without checking mana, spellbook, and reagent(s)) under @select For the 2nd question , you have to use the effect function i guess RE: Avaible Spellslots - Extreme - 08-28-2012 03:19 AM Thanks lord! It worked, very nice. RE: Avaible Spellslots - Extreme - 08-28-2012 06:50 AM And, how do I send an effect from one player to another player? RE: Avaible Spellslots - darksun84 - 08-28-2012 08:26 AM with function effect under the trigger @effect ON=@Effect effect 0 i_fire_column 6 16 0 0 3 http://wiki.sphere.torfo.org/index.php/EFFECT RE: Avaible Spellslots - Extreme - 08-28-2012 10:05 AM Thank you very much darksun! RE: Avaible Spellslots - admin phoenix - 08-30-2012 06:18 AM For effect that will not move and will have a special height, use this function. Code: ON=@EFFECT |