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Better SphereServer
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Shaklaban
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Post: #17
RE: Better SphereServer
No doubt we need more devs because:

Without ef_walkcheck lot of places are not passable and players fall into sea with update. If we enable new walkcheck npcs go into mountains, upper floors etc so its not an option.

Aos custom housing is not usable on live shards. (causing memory leak in client) Only usable with some trick (making house parts invisible to the players which is not entered it but it really looks bad):

[Image: aoshouse.jpg]

Networkthreads is not working, even we disable it sometimes sphere cannot parse packets (like target packets) and give debug on console.

10:19:DEBUG:__ thread (173288) __ | # | _____ function _____________ | ticks passed from previous function start ______
10:19:DEBUG:>> 173288 | 0 | NetworkManager::processAllInput | +0
10:19:DEBUG:>> 173288 | 1 | NetworkInput::processInput | +0
10:19:DEBUG:>> 173288 | 2 | NetworkInput::processData | +0
10:19:DEBUG:>> 173288 | 3 | NetworkInput::processData | +0
10:19:DEBUG:>> 173288 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
10:19:DEBUG:>> 173288 | 5 | PacketTarget::onReceive | +0
10:19:DEBUG:>> 173288 | 6 | CClient::Event_Target | +0
10:19:DEBUG:>> 173288 | 7 | CClient::OnTarg_Use_Item | +0
10:19:DEBUG:>> 173288 | 8 | CVarDefMap::Empty | +110
10:19:CRITICAL:"Access Violation" (0x9636b), in SUB: NetworkInput::Message::ProcessMessage()
10:19:DEBUG:139:Parsing Packet len=19 id=0x6c [2012/08/24 10:19:02]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 6c 00 00 00 01 ed 00 40 2c f5 df 05 15 04 cf ff l......@,.......
0010 a7 10 61 ..a

We cannot make osi-like ghost player cannot see living, of course it can imitated with remove object packet but its not working well.

Pets can removed on worldsaves, its possible to fix that with some tricks but there are no real solution to that.

We have not outgoing packet filter so lot of things are not customizable.

And im sure some others have other problems, they are just mine. Sphere have great potential but its not used. Scripting is very easy and fast, i just wrote necromancy in 3-4 hours (with using base scrolls and spell bases from SCP of course). We can edit all scripts when server is running. I changed whole pet shrink system and existing pets when server running and have 70 players in. I don't think they are possible in other emulators. But development its not going anywhere and lot of things cannot be changed by scripts. Since open-source is not an option we need more devs...
(This post was last modified: 08-25-2012 06:48 PM by Shaklaban.)
08-25-2012 06:35 PM
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Messages In This Thread
Better SphereServer - JeBu - 08-22-2012, 05:46 PM
RE: Better SphereServer - darksun84 - 08-22-2012, 09:45 PM
RE: Better SphereServer - Rayvolution - 08-23-2012, 10:58 AM
RE: Better SphereServer - darksun84 - 08-23-2012, 01:28 PM
RE: Better SphereServer - JeBu - 08-23-2012, 05:12 PM
RE: Better SphereServer - Rayvolution - 08-23-2012, 10:58 PM
RE: Better SphereServer - Mordaunt - 08-24-2012, 03:05 AM
RE: Better SphereServer - htid4life - 08-24-2012, 10:53 AM
RE: Better SphereServer - Rayvolution - 08-24-2012, 10:56 AM
RE: Better SphereServer - Valios - 08-25-2012, 04:24 AM
RE: Better SphereServer - darksun84 - 08-24-2012, 12:23 PM
RE: Better SphereServer - Mordaunt - 08-25-2012, 09:42 AM
RE: Better SphereServer - Ben - 08-25-2012, 09:58 AM
RE: Better SphereServer - Ben - 08-25-2012, 10:02 AM
RE: Better SphereServer - xantier - 08-25-2012, 03:21 PM
RE: Better SphereServer - Lazarus - 08-25-2012, 04:43 PM
RE: Better SphereServer - Shaklaban - 08-25-2012 06:35 PM
RE: Better SphereServer - Valios - 08-27-2012, 11:35 AM

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