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Is it "safe" to completely overwrite a skill and replace it?
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Extreme
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Post: #11
RE: Is it "safe" to completely overwrite a skill and replace it?
(08-24-2012 02:05 AM)Rayvolution Wrote:  
(08-23-2012 02:36 PM)Extreme Wrote:  Just edit the current skill.mul and rewrite them...
You can edit it with UOFiddler, very easy.

Oh, thats what I do. You can easily change the names of the existing skills.

*but* you can't add new skills to the list, only replace the existing ones. Seems the amount of skills is hardcoded. You can't even remove skills, you have to have all of them there. :/

The only way to remove some of them from the skill list is to disable the expansion pack in sphere.ini that goes with the skill, like Bushido for example.

I guess you could write your own gump to trigger/open when someone opens the skill menu... in theory you could have an unlimited amount of skills because you're bypassing the hardcoded skill tree entirely.
Yes, you can do it.
I think there is a skill editor that you can add or remove the skills, just don't remember where is it.
I will try find it for you.

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08-24-2012 02:16 AM
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RE: Is it "safe" to completely overwrite a skill and replace it? - Extreme - 08-24-2012 02:16 AM

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