Rayvolution 
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Aetharia

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RE: Is it "safe" to completely overwrite a skill and replace it?
(08-23-2012 01:31 PM)darksun84 Wrote: Yes it's safe, there is even the skill flag to set if you really want to override it completely
SKF_SCRIPTED 0001 // fully scripted, no hardcoded behaviour

The only boring thing is that if you change the KEY value on the related skill's block, you have to change it in every npc/item that use it
I'm assuming I still can't "add" skills since they won't popup in the hardcoded client's skill menu?
Well, I should rephrase, I *can* but they won't popup in the skill menu for players to view, because the list itself is hardcoded.
![[Image: 4_Logo.png]](http://aetharia.com/public/style_images/4_Logo.png)
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
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08-23-2012 01:38 PM |
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