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Is it "safe" to completely overwrite a skill and replace it?
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Rayvolution
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Aetharia

Post: #1
Is it "safe" to completely overwrite a skill and replace it?
I would like to rename/rewrite a few (what I consider to be) useless skills on my server, is this safe?

I want to completely replace Remove Trap, Tracking, Herding, Spellweaving, Discordance, Peacemaking and Provocation with totally unrelated new skills.

I have my own custom skill gain system, so I can just about trigger anything to trigger a skill gain chance for any skill I want *and* I can simply rename them in the mul files to say whatever I want on the skill tree.

So, having said that, assuming I just completely disable any way to use the original skill is it a safe practice to completely replace a skill?

I planned on changing them drastically, just using the open slots. Turning a skill like, say, Provocation into "Glassblowing" or Spellweaving into "Dodge" for example.

I can't see any reason why I shouldn't be able to, I was just looking for some input before I wasted my time writing script for entirly new skills that I can't even use.

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(This post was last modified: 08-23-2012 01:31 PM by Rayvolution.)
08-23-2012 01:29 PM
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Is it "safe" to completely overwrite a skill and replace it? - Rayvolution - 08-23-2012 01:29 PM

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