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Any Meditation?
Author Message
Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #5
RE: Any Meditation?
ya rly.

Smile

Since as I noted the system override the rates I had all the factors that affect it worked in here: focus, meditation and on many servers food.
Code:
Code:
[ITEMDEF i_focus_timer]
Id=i_memory
name = Focus timer
type = t_eq_script
layer = 30

On=@Create
ATTR=attr_invis|attr_decay

On=@Equip
   link = <src.uid>
   timer = 10
   return 1

On=@Timer
    IF (<LINK.FINDLAYER(6).TYPE>==t_armor) || (<LINK.FINDLAYER(13).TYPE>==t_armor) || (<LINK.FINDLAYER(24).TYPE>==t_armor) || (<LINK.FINDLAYER(19).TYPE>==t_armor) || (<LINK.FINDLAYER(10).TYPE>==t_armor) || (<LINK.FINDLAYER(7).TYPE>==t_armor)
        IF (<LINK.ACTION> == SKILL_MEDITATION)
            LINK.SYSMESSAGE You cannot meditate in heavy armor.
            LINK.ACTION = -1
        ENDIF
            link.TAG.OVERRIDE.Regen_1=0
        ENDIF

    ELSE

        IF <link.mana> < <link.MAXmana> && !(<link.flags>&statf_dead)
            link.TAG.OVERRIDE.Regen_1=<EVAL ((<link.Meditation>+<link.Skillmod Meditation>) / 165)>
        ENDIF
    ENDIF
    timer = 10
    return 1
This is simplified for just mana. Your own your own from here. Smile

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
08-10-2012 07:05 AM
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Messages In This Thread
Any Meditation? - Lazarus - 08-09-2012, 04:49 PM
RE: Any Meditation? - Extreme - 08-09-2012, 04:55 PM
RE: Any Meditation? - Anarch Cassius - 08-09-2012, 07:10 PM
RE: Any Meditation? - Lazarus - 08-10-2012, 02:13 AM
RE: Any Meditation? - Anarch Cassius - 08-10-2012 07:05 AM
RE: Any Meditation? - Lazarus - 08-12-2012, 03:47 AM

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