Anarch Cassius
Master
Posts: 273
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Joined: Mar 2012
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RE: Why do NPCs attacking eachother (Seemingly randomly) run away from each other?
Quote:
- I can't use brain_guard for my script though anyway, because when "spawned" via spawngem, they vanish. They'll only stick around if I manually add them via Axis.
- Even stranger: Brain_None on the guard won't change his behavior. He still "runs away" from all human characters.
- Looking more into it, it seems that basically any NPC with the same Body won't attack each other.
These sounds like issues.
The first should only be a problem if you don't have guardzones. Guard brain is meant to work with guard zones and it rescriptable if you aren't using them so this is fine.
The second is an issue. I'd be in favor of any non-defined brains having no behavior. The only downside would be logically this should include not movement behavior. Then you have a totally blank slate to work from, you just need to give it wander orders on your own.
The third is interesting because it doesn't work on Elves. Test the other ML creatures. I suspect it's code written before they existed. I'd like to see this specifically disable-able since it's no longer complete and likely to be undesired on many servers.
Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
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08-03-2012 09:50 AM |
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