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Archery delay after start
Author Message
Indiaret
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Post: #1
Archery delay after start
Hi,

any ideas how to make delay in skill archery after attack started? It has some hardcoded pre-hit which instantly go to @hitTry. Tried timerd, but it works only for other fighting skills.

on=@attack
tag.firstAttack=1

on=@skillStart
if (<argn1>==31) //archery
if (<tag.firstAttack>)
timerd=<getswingdelay> // not working
tag.firstattack=""
endif
endif

on=@hitTry
argn1=<eval 2*<getswingdelay>>
return 0

Thanks a lot!
(This post was last modified: 09-04-2023 01:58 AM by Indiaret.)
09-04-2023 01:57 AM
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Messages In This Thread
Archery delay after start - Indiaret - 09-04-2023 01:57 AM
RE: Archery delay after start - darksun84 - 09-07-2023, 10:10 PM
RE: Archery delay after start - Indiaret - 10-03-2023, 08:22 AM
RE: Archery delay after start - cele_35 - 09-29-2023, 07:58 PM

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