Archery delay after start - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Archery delay after start (/Thread-Archery-delay-after-start) |
Archery delay after start - Indiaret - 09-04-2023 01:57 AM Hi, any ideas how to make delay in skill archery after attack started? It has some hardcoded pre-hit which instantly go to @hitTry. Tried timerd, but it works only for other fighting skills. on=@attack tag.firstAttack=1 on=@skillStart if (<argn1>==31) //archery if (<tag.firstAttack>) timerd=<getswingdelay> // not working tag.firstattack="" endif endif on=@hitTry argn1=<eval 2*<getswingdelay>> return 0 Thanks a lot! RE: Archery delay after start - darksun84 - 09-07-2023 10:10 PM try the DELAY value in the skill block field RE: Archery delay after start - cele_35 - 09-29-2023 07:58 PM // If COMBAT_ARCHERYCANMOVE is not enabled, wait this much tenth of seconds (minimum=0) after the player // stopped moving before starting a new attack // (Values changed between expansions. SE:2~3 / AOS:5 / pre-AOS:10) CombatArcheryMovementDelay=0 If I understand correctly, there is such a thing in sphere.ini for archery RE: Archery delay after start - Indiaret - 10-03-2023 08:22 AM (09-07-2023 10:10 PM)darksun84 Wrote: try the DELAY value in the skill block field Yep it works in definition of skill archery. thank you. |