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Resist. Elemental
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #5
RE: Resist. Elemental
Hmm, let me spell it out.

I use a hybrid system because I didn't like the existing ones.

Summary:
Hit locations work like old style. You get hit in the head, full head AR applies. You get hit on an unarmored spot, no armor applies. Full body effects take the total average.

There are all 5 damage types and they are scaled by item health. So a half durability leather tunic provides less fire res than a fully repaired one.

It's possible to have inherent resistance, natural armor style. This covers the whole body equally and can't be damaged. These use the resfire tags directly on the creature.

So I just want to take the function I have that gets the elemental resists of all your worn equipment, adjusts for the likelihood of each location and durability of each piece and have the client display that.

So I'm wondering if I can just tell Sphere to stop updating these values and let me do it via packet... or if I have to move my values to other tags and use RESFIRE, etc. purely for visual effect.
07-05-2012 06:04 AM
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Messages In This Thread
Resist. Elemental - victorstelzer - 07-04-2012, 11:30 AM
RE: Resist. Elemental - Gil Amarth - 07-04-2012, 08:07 PM
RE: Resist. Elemental - Anarch Cassius - 07-05-2012, 04:54 AM
RE: Resist. Elemental - Edel[EdC] - 07-05-2012, 05:30 AM
RE: Resist. Elemental - Anarch Cassius - 07-05-2012 06:04 AM
RE: Resist. Elemental - Edel[EdC] - 07-05-2012, 06:36 AM
RE: Resist. Elemental - Anarch Cassius - 07-05-2012, 06:52 AM

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