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Ideal shard by SphereCommunity.
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Anarch Cassius
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Posts: 273
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Post: #8
RE: Ideal shard by SphereCommunity.
(07-05-2012 04:36 AM)Sypheris Wrote:  Your server will fail simply on the fact that its to much like, guild wars or wow. Even then Tanks can still cast spells. Your taking away from the ultima online experience. Uo used to be all about, Pking, hence the reason to loot people, is the fastest way to get new items. Your right, not many people play uo anymore especially with D3 nd GW2 coming to hit soon and the already huge player base of wow. So good luck. Yeah the t2a map is big but dont go about restricting players where they can and cant go. Thats their choice. Players will just quit if they find that out. my 2 cents good luck tho.

So you would rather have all characters identical? I just don't see the point. I thought the point was picking what skills you want to focus on and be good at.

What you and dagger4k describe does not sound like an MMORPG. It sounds like a 1st person shooter style server using RPG-like mechanics. Just have everyone fight on the same terms while grabbing items.

Not saying that there is no place for that but it seems completely different from the sort of server where people develop unique characters with specialized roles.

I hate arbitrary limits. This is why I hate new EA and WoW. WoW doesn't feel like a persistant world simulation, it barely feels like an RPG, it feels more or less like a sport. Every member of each race starts in the same area and does the same quests. My suspension of disbelief was stillborn. I can't steal, I can't take people's items, I can't start a fight. Unless of course I play PvP where everything is just a giant Horde vs Alliance mess. Ultima started off being about letting you do what. WoW was like, You can do these quests, or you can participate in our severely regulated battle with two pre-defined teams.

Forcing you to choose this stat over that stat, this skill over that skill. That isn't an arbitrary limit, that's the points you work with. 100/100/100 is just as much a limit as 250 total, but it's one without a choice involved. That means less strategy.

And no where am I saying Tank Mages shouldn't exist, just that the old completely well-rounded concept of them shouldn't. Sure you can cast and wear heavy equipment... but your dex is going to be crap and your skill points are spoken for. That's what makes UO cool, you have so many skills to mix and match. Classes are just loose generalizations. But having everyone maxed in everything leaves as little player choice as letting them pick nothing.
07-05-2012 05:53 AM
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RE: Ideal shard by SphereCommunity. - Anarch Cassius - 07-05-2012 05:53 AM

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