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Hitchance
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Snaigel
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Posts: 75
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Joined: Jan 2017
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Post: #3
RE: Hitchance
Ok I'm using this trigger on an event for the hitchance of every player
but I want it to make some sound when you fail the attack, or some sysmessage to appear. But I'm not sure how and where to write it

Quote:ON=@HitTry
LOCAL.Skill = <QVAL (<WEAPON>)? <WEAPON.SKILL> : 43>
LOCAL.SkillAttack = <eval (<I.<LOCAL.Skill>> + <TACTICS>) / 2>
LOCAL.SkillDefend = <eval (<SRC.PARRYING> + <SRC.TACTICS>) / 2>

LOCAL.Diff = <eval (<LOCAL.SkillAttack> - <LOCAL.SkillDefend>) / 5>
LOCAL.Diff = <eval (<I.<LOCAL.Skill>> - <LOCAL.Diff>) / 10>
IF (<LOCAL.Diff> < 0)
LOCAL.Diff = 0
ELIF (<LOCAL.Diff> > 100)
LOCAL.Diff = 100
ENDIF
ACTDIFF = <R<LOCAL.Diff>>
01-03-2020 09:23 AM
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Messages In This Thread
Hitchance - Snaigel - 12-24-2019, 07:09 PM
RE: Hitchance - Coruja - 12-25-2019, 04:26 AM
RE: Hitchance - Snaigel - 01-03-2020 09:23 AM
RE: Hitchance - darksun84 - 01-03-2020, 06:41 PM
RE: Hitchance - Snaigel - 01-04-2020, 01:22 AM
RE: Hitchance - Coruja - 01-13-2020, 09:19 AM

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