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Hitchance - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Hitchance (/Thread-Hitchance) |
Hitchance - Snaigel - 12-24-2019 07:09 PM I found this formula in the forum for hitchance based on tactics + weapon skill. But what does the ":43" means? Quote: ON=@HitTry RE: Hitchance - Coruja - 12-25-2019 04:26 AM This line seems to store a skill, so maybe 43 should be skill 43, which makes sense because skill 43 on sphere_skills.scp is wrestling So this line will use weapon skill when there's a weapon equipped, otherwise it will use wrestling skill RE: Hitchance - Snaigel - 01-03-2020 09:23 AM Ok I'm using this trigger on an event for the hitchance of every player but I want it to make some sound when you fail the attack, or some sysmessage to appear. But I'm not sure how and where to write it Quote:ON=@HitTry RE: Hitchance - darksun84 - 01-03-2020 06:41 PM In @HitTry, if you want to miss, the actdiff must be negative (to be more precise it should be <= -10) RE: Hitchance - Snaigel - 01-04-2020 01:22 AM Hmm but what I mean is: the player who misses a hit doesn't make any sound, either gets any message like "you failed the attack", and I would like to add that RE: Hitchance - Coruja - 01-13-2020 09:19 AM Setting negative ACTDIFF will make the action fail and call @HitMiss, so you can add any message or sound here But maybe you doesn't need to use @HitMiss, because you can set DETAIL=1 on char to enable combat messages (including parry/miss messages), and also set AMMOSOUNDHIT / AMMOSOUNDMISS on weapon scripts to override default hit/miss sound |