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Eternal Pledge (Slow Progression.)
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golfin
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Posts: 213
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Joined: Nov 2017

Eranova

Post: #48
RE: Eternal Pledge (Slow Progression.)
Hi Sypheris, I have a few notes to your server. It can be seen that it is not yet complete. Missing spawn, production menu, map editing, and so on. But it does not matter. Still making something. But, try to find helpers, you can not do it yourself.

As I wrote higher, your experience system is interesting. But I would slow down the gain. You have it duplicated. You are using the exp level and the built-in skillgain Ultima Online system. It's going too fast. To have archery skills in the Grand Masters for half a day, that's fast. It's a pity for the players. Try Original UO skillgain off. It is interesting for production skills, I am similar to script. But a little different. Again, I would slow down the gain. I would not give him for every gain. Example: Lumberjacking - Each gain log is at Tebe gain exp point. Put exp gain just for finding. Similarly to mining. Hmm, I'm doing it differently, I'm finding raw material at world gem bit, but to a certain level of a player in a certain skill. This means: iron - exp point gets the player into skill at 30%. Something like that. And then the player earns a gain of up to 50% skill. Etc.
Well, and a website. A little innovation would want it. And I would add more detailed information about sharps and Online status.
10-12-2018 04:28 AM
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RE: Eternal Pledge (Slow Progression.) - golfin - 10-12-2018 04:28 AM

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