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hit bug (much miss)
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jexnico
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Post: #8
RE: hit bug (much miss)
(03-07-2018 03:06 AM)Coruja Wrote:  it's not really a bug, it's the default formula behavior. I can't remember exactly but sphere 56c doesn't have .ini settings to change combat formulas, it always use CombatHitChanceEra=2 (AOS) where the hit chance formula compares attacker skill x defender skill, which will result 50% hit chance if both have the same skill values. It's a very balanced value that really make the skill value useful, but some ppl prefer the old sphere custom formula where the skill value is not used and the hit chance is always 100%

but anyway, on sphere 56c you can change these values manually using triggers, maybe if you set ACTDIFF=100 on char @HitTry trigger will make it always hit the target. Another workaround is permanently set INCREASEHITCHANCE=100 property on all chars


INCREASEHITCHANCE=100 would it affect the damage done to players? or would it only affect the chance of the hit?
(This post was last modified: 03-07-2018 04:57 AM by jexnico.)
03-07-2018 04:57 AM
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Messages In This Thread
hit bug (much miss) - jexnico - 03-06-2018, 12:40 PM
RE: hit bug (much miss) - darksun84 - 03-06-2018, 06:54 PM
RE: hit bug (much miss) - jexnico - 03-07-2018, 12:22 AM
RE: hit bug (much miss) - darksun84 - 03-07-2018, 12:48 AM
RE: hit bug (much miss) - jexnico - 03-07-2018, 02:28 AM
RE: hit bug (much miss) - darksun84 - 03-07-2018, 02:48 AM
RE: hit bug (much miss) - Coruja - 03-07-2018, 03:06 AM
RE: hit bug (much miss) - jexnico - 03-07-2018 04:57 AM
RE: hit bug (much miss) - Abuelox - 03-07-2018, 05:41 AM
RE: hit bug (much miss) - jexnico - 03-07-2018, 07:52 AM
RE: hit bug (much miss) - Abuelox - 03-07-2018, 01:29 PM

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