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hit bug (much miss) - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: hit bug (much miss) (/Thread-hit-bug-much-miss) Pages: 1 2 |
hit bug (much miss) - jexnico - 03-06-2018 12:40 PM my hit are bugged, i do not know what it can be, the beats do not hit npcs and neither can npcs get me right ... its giving miss attack message only after a long time my char dies for npc look: ![]() is there somewhere to change the "hit rate" of punches? RE: hit bug (much miss) - darksun84 - 03-06-2018 06:54 PM Try switching to a different CombatHitChanceEra in sphere.ini RE: hit bug (much miss) - jexnico - 03-07-2018 12:22 AM (03-06-2018 06:54 PM)darksun84 Wrote: Try switching to a different CombatHitChanceEra in sphere.ini i dont have CombatHitChanceEra in my sphere.ini but i have this lines for combat Spoiler (Click to View) RE: hit bug (much miss) - darksun84 - 03-07-2018 12:48 AM You are probably using 56c and there was a bug with hit chance :\ RE: hit bug (much miss) - jexnico - 03-07-2018 02:28 AM (03-07-2018 12:48 AM)darksun84 Wrote: You are probably using 56c and there was a bug with hit chance :\ yes, i use the 56c. is there any way to solve this? RE: hit bug (much miss) - darksun84 - 03-07-2018 02:48 AM You can move to 56d ![]() RE: hit bug (much miss) - Coruja - 03-07-2018 03:06 AM it's not really a bug, it's the default formula behavior. I can't remember exactly but sphere 56c doesn't have .ini settings to change combat formulas, it always use CombatHitChanceEra=2 (AOS) where the hit chance formula compares attacker skill x defender skill, which will result 50% hit chance if both have the same skill values. It's a very balanced value that really make the skill value useful, but some ppl prefer the old sphere custom formula where the skill value is not used and the hit chance is always 100% but anyway, on sphere 56c you can change these values manually using triggers, maybe if you set ACTDIFF=100 on char @HitTry trigger will make it always hit the target. Another workaround is permanently set INCREASEHITCHANCE=100 property on all chars RE: hit bug (much miss) - jexnico - 03-07-2018 04:57 AM (03-07-2018 03:06 AM)Coruja Wrote: it's not really a bug, it's the default formula behavior. I can't remember exactly but sphere 56c doesn't have .ini settings to change combat formulas, it always use CombatHitChanceEra=2 (AOS) where the hit chance formula compares attacker skill x defender skill, which will result 50% hit chance if both have the same skill values. It's a very balanced value that really make the skill value useful, but some ppl prefer the old sphere custom formula where the skill value is not used and the hit chance is always 100% INCREASEHITCHANCE=100 would it affect the damage done to players? or would it only affect the chance of the hit? RE: hit bug (much miss) - Abuelox - 03-07-2018 05:41 AM The same name of the variable indicates that it is an increase of the chance hit, it does not increase the damage but the probability of success. RE: hit bug (much miss) - jexnico - 03-07-2018 07:52 AM i managed to fix the hit of the players, but the monsters are also with this problem (all of them), they miss many hits, err more than normal i updated my sphere to 56d, solved the problems |