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spawnbit problem help me please?
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evening
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Finally Land

Post: #4
RE: spawnbit problem help me please?
use delobj <tame uid>

28-08-2015, XuN
Changed the way SPAWNS works, improved them and added more access functions:
- Removed MEMORY_ISPAWNED from source (still present as a def in sphere_defs.scp for backwards-compat)
- Updated SpawnItem to point directly to the spawn instead of redirecting to memory's link.
- Moved SpawnItem ® to COjbBase to affect both chars and items.
- Spawned OBJs are now stored in the spawn, so SpawnItem only gives quick access to the spawn.
- Functions added to spawns:
- AT.n.KEY ®: Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>...
- COUNT ®: Returns the total count of spawned items or chars.
- RESET (W): Removes every spawned Item/Char.
- STOP (W): Removes every spawned Item/Char and stops the Spawn.
- START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working).
- ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example:
ON=@GetHit
REF1=<SpawnItem>
SERV.NEWNPC=<baseid>
NEW.P=<P>
NEW.FLAGS |= STATF_CONJURED
REF1.ADDOBJ=<NEW>
- DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself).
NOTE: While updating for this build, when server is loading for first time and converting MEMORY_ISPAWNED to SpawnItem and removing these memories, Sphere will throw a memory_leak exception after loading the world because of the difference between items before loading (chars with memory_ispawned) and items after loading (memory_ispawned removed).
12-18-2017 03:38 PM
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RE: spawnbit problem help me please? - evening - 12-18-2017 03:38 PM

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